Pages

Showing posts with label story mode. Show all posts
Showing posts with label story mode. Show all posts

Tuesday, September 25, 2012

Weekly Progress 9/25: New Stuff! Starting locations for Creature Universe!

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Greetings! Welcome to another amazing week of Sam and Dan games! Last week we almost completed our goal of releasing both a 1v1 level and a story level but we didn't quite make it. I did release it yesterday night which is pretty close I guess. This week again we will attempt to do a Story levels among other things! We love to give you guys content and we love making it. We will also talk a little bit about the starting towns/cities/villages for the first 3 starters in Creature Universe TD. Sound good? Great! Let's get to it.

New Story Level
This week we will finally get out of New Bark Town and into Route 29! You might have noticed that once you defeat a battle you aren't able to repeat this battle over and over like you could on PTD1. Well on Route 29 you will be able to repeat battles, catch new pokemon, hunt for shinys! I'm looking forward to making this and finally be able to see pokemon walking around in the wild instead of just having random battles. You will also get your PokePad which will act as a pokedex, a computer and it will also heal your pokemon between battles. Along with this I'll be working on getting your first party pokemon to walk behind you. If I have time I'll be adding the first Mystery Gift and the Trading Center for PTD2. Lots to do!

Look! 1v1 is evolving!
I've decided to make some big changes to 1v1, remove a lot of the grinding and focus more on strategy and choices. This requires some shifts on how things work. I'm still thinking about it so not everything is finalized yet. But here are some of the things that will change:
  • There will be no more experience gained from defeating the enemy.
  • You will level up by using rare candies that are given out by beating levels.
  • When you use a checkpoint you will get the same amount of candies that you would have received if you have beaten all the way up to that point. So you can skip the previous levels and still have a powerful team.
  • Every pokemon will now start at level 5 and evolutions will not be available for unlocking.
I'm still figuring out what exactly I will do with the coins, but I have a few days to think about it. My main goal is to make it so it doesn't feel like you need to grind for the coins to be able to beat a level. 

So that is a little preview of what we have coming for you this week. Check out the weekly progress below to see how I'm doing during the week. I also added a new "My Status" which will tell you if I'm currently working or not.

Weekly Progress:

My Status: Not Working. Sleep time. Hoping to release Route 29 by Friday.

Alpha v1.19 Progress List:
  • Note: There was a bug with previous versions of the game. Some people when they play 1.18 Story Mode will be prompted to start their profile over again because of this bug. It will not affect everyone. The other option I had was to delete everybody's Story Mode Profiles which I don't want to do. So if you see the message just start your profile over again and everything will be fixed. If you don't see the message then just play as usual. Thanks!
  • Fix some typos (100%) 
  • Slightly Decreased the HP boost on your rival's starter (100%)
  • Make the pokemon in your first party slot follow you in the map (100%) - Fun stuff but you won't be able to talk to it like in the other games.
  • Fix Map Issue in Elm's Lab on Story Mode (100%)
  • Fix Issue with Speed resetting between waves in Story Mode (100%) 
  • Make Story level music stop playing when you leave story mode (100%)
  • New Story Level - Route 29 (70%)
    • Level Intro (100%)
      • Before you get the PokePad (100%)
      • After you get the PokePad (100%)
    • Implement PokePad (100%)
    • New Map (100%)
    • Battle Layout (100%)
      • Swarm Layout (100%) - Normal Tower defense fight
      • Single Layout (100%) - 1v1 style fight
    • Battle Waves (0%) - Both 1v1 and normal version for each pokemon
      • Pidgey (0%)
      • Rattata (0%)
      • Sentret (0%)
    • Pokemon Map Behavior (0%) - how the pokemon will behave in the map
      • Pidgey (0%)
      • Rattata (0%)
      • Sentret (0%)
    • Level Ending (100%)
  • Saving Extra Info for Pokemon (0%)
  • 1v1 Mode Changes (0%)
  • PTD 2 Pokemon Center (0%)
  • Mystery Gift Screen (0%)  
  • Add a graphic for removing a pokemon from the field (0%) - To better tell what is going on when fighting and NPC trainer.
  • Add new Level Item interface graphics for the ui (0%)  
  • Added which pokemon you will be battling in the next battle in 1v1 mode (0%) 
  • Make pressing Enter to trigger a lot of the menu buttons (0%) Pressing enter to log in instead of clicking on it. 
Creature Universe Starting Locations!
 Like I've mentioned before each starting creature will have it's own starting location instead of have all 3 available in one town. What this means is that we can really do something special for the starting locations. Giving each of them their own unique style and appearance. For Creature Universe we really wanted to do something different. Instead of realistic towns that are... well kinda boring. We really wanted to do something interesting for each town. Below I will show you some sketches that our artist made to create the mood of each starting location. Keep in mind that these are concept sketches they don't represent the final look of the locations. Also some of these are there to strictly show an idea and not intended to look amazing. Keep that in mind!

First is the grass starter zone. The grass starter is the chameleon, they mostly live on trees so why not make the town live on top of trees. Not shown in the concept is the flooding that occurs during the rainy season which is the reason they build higher up and the water that is under the trees.

Work In Progress Concept of the Grass Starting zone
Then we have the fire starter zone. This place is more industrial, more gritty, it's a mining town. The fire starter zone will have a lush reservation area that the creatures live in that will be very contrasting with the rest of the zone. The fire koala family helps with refining the metals and treasures found in the mines. They also help create the steam that gives power to the town. I don't have a picture as the one I had didn't really show off the town it self but a mining cave.

Lastly the water starter zone. This place is more outdoors in a place surrounded by mountains. Not shown in the concept is a zone that is dried up due to recent droughts. This zone will be divided between a rich part and a poor part. The water buffalo need water to use water so even with them around they don't completely solve the drought problem as they can only use water in their supply to defend themselves and keep themselves hydrated while doing work like pushing carts and what not.
Work In Progress Concept of the Water Starter Zone
So there you have it! Three different concepts for the starting locations. Remember these were just for ideas and should give you a little sense of what each location will be like.

That is all we have for you this week. As always let us know what you think!

Monday, September 3, 2012

Weekly Progress, Pewter Gym Leader Battle and Level 2 for Story Mode

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Hey everyone! I hope you had/are having a good labor day weekend (in the states). I will keep this one pretty short and sweet.

Weekly Progress:
This week we will have a 1v1 level (Released now on v1.15), we finally reached the first gym! Fighting against the Pewter City Gym Leader Brock. Something special about gym fights is that you will get an increase reward for beating them. For one, once achievements are out you will get an achievement for beating the gym and it will include a reward for your story mode profile. Also you will get more coins than usual, I haven't decided the exact amount. I was thinking either having a high flat amount, or a flat amount plus refunding whatever you spent, or a flat amount plus another amount or whatever you spent, whichever is lowest. I'm still working out the exact details but just know that beating the gym will boost up your coin amount since it is a pretty good place to reach. Also it will unlock either all the starters or just one I also haven't decided and I might put a pool up to see which starter should be out.

On the story side of things I'm working towards level two which will have you getting your first starter pokemon. (Released now on v1.16) Last week I did a lot of the infrastructure for saving and creating maps and such. The more of that that I do the easier it will be to make new levels. I have redone a lot of the saving code to make it faster more efficient plus in PTD 2 story mode you have a map so I also have to keep track of where you are and things like what quest have you completed and what not. Before I would just keep track of level attempted and level completed. With this game things are more complicated so there is a lot more time spent building these extra things. I believe it will be worth it in the end since both PTD2 and Creature Universe will gain much from this.

So that is what I'm trying to accomplish this week, below is the actual list that I will keep updating by completing and adding new things.

Alpha v1.16 Progress List: Released Now!
  • Add interactions with objects in the map (100%) - Interaction with signs, tv, etc. 
  • NPC Characters for first level (100%)- Prof and other people that live in New Bark Town
  • Level 2 quest
    • Chikorita Quest (100%)
    • Cyndaquil Quest (100%)
    • Totodile Quest (100%) 
    • Battle Intro (100%)
    • Battle Layout (100%)
    • Battle Waves (100%)
    • Battle  Ending (100%)
  • Add the Town Music (100%)
  • Add Saving your pokemon's info (100%)
Alpha v1.15 New 1v1 Level: Released now!
  • Pewter City Gym Leader Battle 1v1 Mode
    • New Attacks Needed
      • Rock Tomb
      • Custom Onix Attack - Boulder Throw 
      • Leech Seed
      • Vine Whip
      • Stun Spore
      • Pursuit
      • Mud-slap
    •  New Abilities needed
      • Chlorophyll
    • Level Intro
    • Level Layout
    • Level Waves
    • Level Ending
    • New Item Unlocked
      • Implement Item
      • Add limits to how many you can buy of this item
    • New Pokemon Unlocked
      • Add Stats
      • Add Moves
      • Add Graphics
    • Allow for multiple pages in the pokemon/item store pages
    • Add the TM/HM screen to allow learning TMs and HMs  - These will no longer cost money.
Guys I just want to thank you again for all the support, if it weren't for you guys going to the trading center, telling your friends about the game and visiting the blog we couldn't be doing any of this. I would be working a job that I would have no interest in and I wouldn't be able to make these games for you guys. Thanks again and as always.. let me know what you think!

Monday, December 5, 2011

Pokemon Tower Defense: v5.1 is out! Keeping Multiplayer free! and you decided what's on this next update! PTD Sneak Peak with GraphicForce!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


What's new in v5.1

  • Level cap to 70
    • New Moves
      • Me First - Mew
  • Missing Moves for Victini, Entei, Raikou, and Suicune
    •  Lava Plume - Entei
    • Searing Shot - Victini
    • Incinerate - Victini
    • Endure - Victini
    • Flame Charge - Victini
    • V-create will be learned at level 98 for Victini.
    • Fusion Bolt will be learned at level 99 for Victini.
    • Fusion Flare will be learned at level 100 for Victini.
  • Added Seadra and Horsea properly to the Pokedex
  • Removed Shiny Horsea that are hacked, and then adding Shiny Horsea for adoption
  • First version of Multiplayer - First map, premade teams, can't change moves, randomly either attack or defend, attackers win if they carry the old rod back. Attackers have 1000 energy to use. Defenders win if they don't let the attacker carry the old rod back and the attacker is out of energy. Winning or losing has no rewards or penalties.
  • Put a new pokemon up for trade on my Account samO - Shiny Horsea is now up for trade on my samO account!
  • Added new moves to the Pokemon Center Move List
  • Removed odd looking reflection on pokeball on the main menu - It looked funny, ;)

Where can I play?
WE MADE IT! Well almost... Multiplayer v1 is now up and ready to play. But I will be the first to say that while it's okay it's nowhere near what it should be. The reality is that one week is not enough to build a multiplayer feature. The fact that I got it working to this point is really a miracle. Just to make an example the first version of PTD took me 5 months of work on and off to just have about 11 pokemon, even less moves, level cap at 10, and only 3 levels. Multiplayer is a whole other beast, you have to deal with latency, match making, trying to keep the games in sync. Instead of saying hey it's not done please wait another week, I got to a good stopping point and released it as it was. So the way I see it multiplayer can only get better. But I've had worries about being able to keep it up for free and for all players. Well.. I have good news!

Thanks to our great sponsor we will be able to have free multiplayer for everybody! With one condition! That the multiplayer is exclusive to his website. So while you can still play here for the story mode, and challenge mode, the multiplayer will take you to the playtowerdefense.com website to play there. A small price to pay for getting your multiplayer for free!

In other news, like you guys know I always enjoy hearing from you guys and letting you guys experience the content as soon as possible. My friend GraphicForce suggested an idea of having a preview youtube video of what the weekly update will have, and I agreed. So each week GraphicForce will make a video previewing whatever is new on the update for that week before the update comes out. Click here to see the first PTD First Look!



In other other news, you guys decided what I should work on this week! The winners are story mode level and more achievements. So let's start there.

Version 5.2 is now available in the blog, with new mystery gift avatar and apk,swf,exe v5.2.1 coming out on Monday! Enjoy!

Story Mode Level (100%) - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
  • New Mechanic (100%) - Picking different path to send your attacking pokemon to.
New Pokemon to capture (100%)
  • New Moves (12) (100%)
  • Implement Graphics (100%)
  • Implement Shiny Graphic (100%)
  • Implement TMs (100%)
  • Implement Moveset (100%)
  • Implement stats in game (100%)
  • Implement in Trading Center (100%)
New Achievements (100%)
New Mystery Gift (100%)
New Pokemon up for trade on my account samO (0%)
Deciding who will get my Shiny Horsea from trade (0%)
Adding new moves into pokemon center move list (100%)
Fix abilities text being messed up when you pause the game (100%)
It is no longer possible to have space or special characters in the avatar chat room (100%)
It is no longer possible to have 2 people with the same name in the avatar chat room (100%)
The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically (100%)
Making multiplayer point to the PlayTowerDefense Website (100%)
Creating a new database to hold user data, the current ones are getting filled (0%)


I will keep updating the blog with the progress so keep coming back for more. As always let me know what you think! Top 10 questions will come back for next week.