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Monday, January 30, 2012

Weekly Progress: PTD v5.8, epic legendary bird boss

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


Okay all rested up and ready to go. Last Thursday I had my first programming test at the University, and I felt really good about it. It doesn't hurt that I have years and years of programming experience but I the professor posted the score online and I got an A! Wooohoo! Okay enough bragging... This past week like I mentioned I took it easy but we still got some goodies. Level cap is now 90, and after the 7th gym I believe we will reach 100. My point of view is that I won't raise it past 100 just to keep in line with the games. I also fixed Eruption, a level 85 move that Entei learns, and the sponsor got around to making a code for Tangela so I put that in.

This week we will have a story level involving Gary and one of the legendary birds! I will also make a cooperative version of this same map for multiplayer. A lot of people have been asking for a co-op level and I thought this "boss" level would be a good fit. I'm also going to be having a new mystery gift pokemon, new ability, new achievement, and some new TMs! So I think you guys will really enjoy this update! Also I think a lot of you will ask... you can NOT capture the legendary bird on this level. You will be able to catch them after you learn Surf so be patient :)

PTD First Look by GraphicForce!
 
Weekly Progress for PTD:

Choose who to trade my Shiny Tauros to (100%) - Account name is samO - Traded Bk for his all Shiny and all level 80 - Nidoking, Charizard, Golem, Gengar, Dragonite, Exeggutor!
Choose a new pokemon to trade (100%) - Shiny Mew! Looking for Psychic pokemon!
New Story Level (100%)
  • Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
New Co-Op Multiplayer Level  - Postponed until next week
New Mystery Gift Pokemon (100%) - Will arrive on Monday
  • New Moves (1) (100%)
  • Add Graphic (100%)
  • Add Shiny Graphic (100%)
  • Add Shadow Graphic (100%)
  • Add Stats to Game (100%)
  • Implement TM/Relearn moves (100%)
  • Implement in Adoption (Battle Ready and Shiny) (100%)
  • Implement Shadow in Game Corner (100%)
  • Implement in Trading Center (100%)
  • Implement in Save Code (100%)
Implement new moves in the Trading Center's Move List (100%)
New Ability (100%) - Compoundeyes - Increases move accuracy by 30%
  • Implement to Butterfree and Venonat (100%)
New Achievement (100%)
  • Implement in Game (100%)
  • Implement in Server (100%)
New TMs (100%) - Added Sludge Bomb
Bug Fixes (100%)
  •  Made it possible to click on your towers when they are close or under the money and wave info text (100%)
  • Achievement for Shadow Grimer Typo (100%) - Misspelled Grimer's name
  • Change in the attack Curse (100%) - When a ghost uses the move, cap the amount of damage done to the target by 1/4 of the users life.

Weekly Progress for HTD:
Add Males into the game (100%)
  • Add male animations (100%)
  • Add male armor (100%)
Make the focus target apply to all units (100%) - If the focus is out of range then target as normal.
Add New Sound Effects (100%)
Fixed an issue with doing another move while one is on cooldown (100%)
Out of Range text when you target a unit that is out of range (100%)
Native skill tweaks (100%) - Increase cooldown and remove all countering type debuffs on target.
Range graphic tweak (100%) - Make it an outline instead of large translucent circle.
Wand tweak (100%) - Only have one character wield the wand and the sword.


Today was short and sweet, so let me know what you think! Also I'm assembly a sort of wish list for PTD 2 so if you have any ideas as far as what you want to see in the game, post them below! Thanks, and let's have a great week!

Thursday, January 26, 2012

Hero Tower Defense Thursday: Day 23 - HTD Pre-Alpha v0.004 Release! Fire skills are back and more!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Welcome to Hero Tower Defense Thursday!



HTD Logo


Go here to read Day 22 of Hero Tower Defense Thursday.




Another week, another new release for HTD (and another late post, sorry about that). Fire is back and Shadow is still here. You will now have a character with all Fire skills, another with all Shadow skills, and the last with a mix. This gives you an idea of how your characters can have different skill setups and allows you to play around with each. The effect of the Shadow skills is now more apparent with it's new graphics, namely the DaT effect of Shadow. We've also added some cooldown visuals so you know what's going on when the skill you're spamming isn't triggering. There are also some new (re-colored, lawl) whelps flying around, they are a little older than the other ones so we've nerfed the younger original whelps to only be able to melee while the new ones can spit fireballs and will melee when someone is close to them.


What's New:

-Re-added Fire skills

-Added Key Bindings, 0 is your Native Skill, 1 is skill slot 1, and 2 is skill slot 2.

-Added new Native Skill graphics for Fire and Shadow, they are no longer just glows that grow

-Made one hero all Fire, another all Shadow, and the last a mix which randomly picks which NS to use and which other two skills to use as well as which skill slots to put them in between 1 and 2 (so sometimes magical skills like the fireball and shadow bite will be in skill slot 1 for example)

-Added new graphics for Shadow skill icons and effects

-Added a new red whelp that is stronger than the original whelp and will attack you with fireballs unless you get close to them

-Nerfed original orange whelp so that they can't spit fireballs anymore and only melee attack

-Implemented Elemental Countering, currently with only two types of elemental skills this isn't going to be very noticeable but the Fire Native Skill (NS) will erase the Shadow NS because Fire counters Shadow (Currently only NS counter eachother, other skills are left alone for now). However, your heroes are clever (well a little anyway) and won't use their NS on a target that already has another NS on it unless it's the same type, otherwise they'll attack the target using one of their other skills.


Each week I'll list and update the descriptions for the current skills available in the game. That way you guys know what they actually do (eventually there will be in-game descriptions). I'll just provide a brief description for now because the actual damage values and such will be changing a lot as we tweak them. You'll be able to see them in the future though.


Key Terms:

Direct Damage (DD) - Causes full damage instantly
Damage over Time (DoT) - Causes continuous damage over a period of time
Damage after Time (DaT) - Causes damage after a period of time has passed


Here are descriptions for the current skills in the game:

Fire:

Burn
(Native Elemental - Stackable DoT - Fire Burning Man Icon) - Sets your target on fire causing it to take continuous damage. Stacks up to five times. Grants the caster a Fire Charge that increases their Fire Damage. A character can hold up to five charges at a time.

Flame Strike (Tier 1 Physical Elemental - DD - Fiery Sword Icon) - Attacks with your weapon ignited in flames.

Fireball (Tier 1 Magical Elemental - DD - Fireball Icon) - Hurls a fireball at your target


Shadow:

Infliction (Native Elemental - Stackable DoT - Shadow Consuming Man Icon) - Inflicts your target with Shadow decreasing it's Physical and Magical Defense. Stacks up to five times. Grants the caster a Shadow Charge that increases their Shadow damage. A character can hold up to five charges at a time.

Dark Strike (Tier 1 Physical Elemental - DD + DaT - Shadowy Sword Icon) - Attacks with your weapon engulfed in shadow, does additional damage after timer runs out.

Shadow Bite (Tier 1 Magical Elemental - DD + DaT - Shadow Bolt Icon) - Casts a shadowy bolt at your target that fills it with darkness till it explodes, does additional damage after timer runs out.


Currently in the Works:

Revised Human Male
Water/Nature/Light Elemental Skills
Character Customization
Character Skill Selection
Interface Additions
And More!


Kevin currently has a poll going on his blog, KXN @ HTD for determing what order we'll be adding the elemental skills in (Ignore the The Second Element title, he's just extending the time and it won't let him change it). Shadow was winning originally so we did that as the second element already.

On a final note, if you haven't been to Kevin's blog let me provide you with a glimpse of the revised Human Male who will be join the battle soon!


Revised Human Male


Thanks again for all the support guys! As always feel free to leave any suggestions, ideas, or just plain feedback that you might have in the comments!

-Dan