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Showing posts with label Pokemon Tower Defense. Show all posts
Showing posts with label Pokemon Tower Defense. Show all posts

Monday, May 28, 2012

Weekly Progress: Memorial Day

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Hey guys this will be short and sweet, it's memorial day weekend here in the United States which means everybody is relaxing and not working. Including us! Dan was out for the week end, I barely touched the computer and I'm assuming the artist also did as they pleased.

Progress is happening for PTD2 1v1 mode. I know a lot of you have been waiting and waiting and waiting but we are pretty close. If nothing else goes wrong (It did.. I deleted a bunch of files by mistake, but its taken care of now) I expect to have something to show you guys by this weekend! I might run into some issue that can delay the release so keep that in mind.

Well... I said it was going to be short, so just have a good week and look forward to the weekend!

Wednesday, May 16, 2012

Pokemon Tower Defense 2: Creating replayability

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Well that was fun... not! We are finally back up and running here at Sam and Dan games. We had outgrown our GoDaddy Shared Hosting server and had to move to a new Virtual Private Server over on Wired Tree. The process was very painful. This was mainly cause I myself had very little access to the server. I did have access to the files and database so I managed to manually move millions and millions of pokemon over to our new server. They did not like it! But they seem pretty happy now in their new home. As one might expect we went from a really low 7 dollars a month to a bigger 50 dollars a month on web hosting cost. Thankfully you guys have been very supportive and thanks to you guys we are able to cover the cost with no trouble. If we continue to grow you can rest assured that we will continue to upgrade to meet the demand.

Spring semester ended about 3 weeks ago around the time when PTD 1 was finished and I think mentally it put me in relaxed state. After finishing a race the last thing you want to do is start a new one. Now 3 weeks later I've had time to relax, spend time with the loved ones, and think about the next steps.

The reality is that Dan and I wanted Hero Tower Defense to be much farther a long at this point in time. If that would have happened there would have been more time to really get PTD 2 developed and ready to go. As you can see though HTD is still in very early stages so it means that for us to continue surviving PTD 2 and Creature Universe (ANPO) must move forward. This is something that a lot of you wanted so I think it works out for everybody.

For PTD 2 my main priority right now is to create a mode with high replay value. The reason for this is that the story mode will take longer than a week this time around and I want something that you guys can continue to play even when you are done with the story. For these modes I have two different ideas:

One on One Mode: This mode would be very similar to the Champion level in PTD 1. You and your opponent can only use one pokemon at a time. In this mode you would be able battle against a computer character or against other players. You would also be able to do two vs two and three vs three. You would start out with some very basic pokemon and then as you play more you will be able to get new pokemon to use in this mode.

Survival Mode: This mode will be more like a traditional Tower Defense game and more like the traditional levels of PTD 1. Your pokemon won't retain their levels so when you play this mode your pokemon will start at a base level and you will level them up to battle against computer waves coming at you that get harder as time goes on. As you play more you will be able to get new pokemon to use in this mode.

Both of these modes would feature pokemon from Generation 1 to start with but can grow to have pokemon from many generations.

So which mode do you want to see first? Let me know on the blog poll!

Also if you have any questions or comments I would love to hear them, as always let me know what you think!

Wednesday, May 2, 2012

Pokemon Tower Defense's Final Release! A postmortem, and looking forward to the future!

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

It has been a long time coming but the end of Pokemon Tower Defense is here! From start to finish it has been a year and a half. Blood, sweat and tears! But the outcome has been more than worth it. We have leveled up, and evolved so much from the beginning. We went from hobbyist to full time game developers. From no fans to thousands of fans. This is only the beginning of our long journey and we want you to come with us!

As you move forward in any stage of your life it's important to look at your successes and your mistakes. There is a lot of valuable information in these things, especially your mistakes. In our case we will examine what I think went right in PTD and what went wrong. These things will help me with the development of PTD 2.

What Went Right

1. Crossing Pokemon with Tower Defense - This was the most critical element to the success of the whole game. Fortunately we got it right. I knew just the name Pokemon Tower Defense would catch many people's attention but the combination of elements will make them stay. From catching pokemon and using them as your towers, to having your towers stay leveled up and evolved between levels. This is something that I plan to continue and expand for the sequel. Adding breeding and pokemon holding items among other things will help the game move to the next level.

2. Community Involvement - Adding the feedback button and asking for help to improve the game, especially in the early stages of the game really helped to build the community. This is something that we will continue to do with all our games. Your feedback from comments, emails, votes on polls heavily influences the direction that our games take. Votes usually affect the games directly.

3. Weekly Updates - Waiting for the game to be completed was something that I couldn't afford to do. Releasing a game is similar to rolling a dice. The odds are mostly against you. The longer you take to roll the dice (release a game) the more risk you take on. Working on a game for some months and releasing it as an Alpha helps me to see if people are into a game and see if its worth spending more time on. Once the game was a success people just wanted more and more. I thought it would be great to have a new release each week almost like a TV series. Fans would be looking forward to the release each week, keeping the interest in the game going while being able to expose the fans to new ideas that I have for future games.

4. Pokemon Center - The Pokemon Center, most specifically the Trading Center was a great success even though it is very basic right now. It gave a chance for you fans to trade each other. I was also be able to add other options like the game corner to add other things to do in the game. The Pokemon Center will get improvements for the sequel that will make transferring and trading a whole lot easier. The ads on the Pokemon Center also help to fund the development of the game.

5. SnD Coins and Adoption - Snd Coins and Adoption really help fund our future games and also gave you the fans a chance to support us more directly while getting something in return. This system will be used for all our future games including PTD 2. In the near future we will add more ways to get the coins.

6. Game Story - Adding the story to the game (most Tower Defense don't have a story) really helped to make the game more compelling and gave a lot of chances to add cameos for characters from the anime and game. Also it added the opportunity to add references to other media that I enjoy. PTD 2 will have a new story that is loosely related to the first game.
 

What Went Wrong

1. Weekly Updates - Yes, I know I put this on the what went right section but it also went wrong in a lot of ways. I really think the quality of the game suffered due to the quick update schedule. While I'm proud of how the game turned out as a whole I know that if I had more time the quality would have risen drastically. Many times I found myself with a lot of interesting ideas but not having the time to implement them in time. The story suffered a lot also do to quick updates. Epic fight scenes were turned into just something mentioned in the dialog instead of me being able to show it. For PTD 2 we plan to take more time to make sure everything is like we want it while still trying to maintain a good schedule. More on that later.

2. The Grind - I felt that while some grinding was acceptable it was impossible to continue playing without having high level pokemon. This resulted in many people using the hacked version or having to grind out their characters while doing something else. I don't think this is fun and I want to reduce the need to grind in the sequel as I don't think it adds anything to the game. Shiny hunting will remain relatively the same but that is something that is optional.

3. Multiplayer - I had many grand ideas for multiplayer but I never got the time to fully realize those ideas. Also the way I set up the attacks in the game didn't lend themselves for multiplayer which affected how synched the levels are (not very). For the sequel I want to rebuild the attacks to work for a multiplayer setup. Also focus more on the multiplayer as it adds re-playability to the game.

4. Updating the game - Another big part that went wrong getting the update to the players. A lot of sites probably have older versions of the game that don't even work. For the sequel I want the game to check for the latest version and update itself so that everybody can get updates instantly as I put them up and I also won't have to be sending out updates to 5 different sites.

What else do you think went right and what else do you think went wrong? Let me know.

Now for the future!

My main focus now will be working on Hero Tower Defense, but that game will not be moving at the same fast pace as PTD so that will allow me some time to work on PTD 2 and our Creature Universe game (Project ANPO). I know some of you just want me to work on PTD 2 but the reality is that I also need to focus on original games that can take Sam and Dan games farther than a pokemon game can. Since we don't own the rights to pokemon I can't put the game on the different app stores and sites like Kongregate. Also PTD can get shut down at any point and I wouldn't be able to do anything about it so putting all my eggs in that basket is not a good idea.

I'm sure Dan will mention on this week's Hero Tower Defense blog but HTD is going to be getting some significant changes in the graphic department that will help speed up the development.

For Project ANPO Dan and I got to talk a lot about how the game will work and we made good progress on that. What I hope to do this month is work on a prototype so that I can start testing out the different mechanics that we have in mind and so that you guys can check it out and give us your feedback.

For PTD 2 the question I get asked the most is "When is it coming out!?" Well to be honest I don't even know when it's coming out. I will keep you guys posted. I did have an idea which is to make a special mode that has a lot of re-playability that will use the generation 1 pokemon (since I have all their stats and graphics already created) and release that first which will give you guys something to do while the game is in development. But even this mode will take a while to build so I don't have any specific dates to give out. Just follow me on Twitter and follow the blog for weekly updates to the game.

Alright guys, I really appreciate all the support for this past year and a half. I hope you enjoyed the game and if you want some more then I will be working hard to keep it coming. Thanks for everything you do!

As always let me know what you think!

Monday, April 16, 2012

Weekly Progress, Hacker vs Hacker, the poll, shiny legendary beast (dogs), and more!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Hello hello! Welcome to a brand new week of Sam and Dan games! I'm bringing you the latest news about what is going on with Pokemon Tower Defense 1, PTD 2 and our Creature Game (Project ANPO). Lets get on with it.

First lets look at the progress for what is left of the game, as you can see three new levels are needed, there won't be an update this week since these will take longer than the simple training levels. But I expect the final update to be out the week after, so look forward to some pretty hard battles and the end of the game!
  • Elite 4 (100%) (Fight the elite 4 using the same team but team is completely healed between fights, potions will reset between fights (thanks for asking Kpwbo), any fainted pokemon will be brought back in full health between fights (thanks for asking Ethan))
    • Intro (100%)
    • Layout (100%)
    • Waves (100%)
      • Lorelei Ice Type Battle (100%)
      • Koga's Poison Type Battle (100%)
      • Bruno's Fighting and Rock Type Battle (100%)
      • Lance's Dragon Type Battle (100%)
      • New Moves for the enemy (100%)
        • Freeze all towers (100%)
        • Slippery Floor (100%)
        • Brain Freeze (100%)
        • "Anti" Poison (100%)
    • Ending (100%)
  • Champion Fight (100%)(Champion and Mewthree)
    • Intro (100%)
    • Layout (100%)
    • Waves (100%)
      • Ending (100%) 
    • Unknown Dungeon (Mewtwo and Mew) (100%)
      • Intro (100%)
      • Layout (100%)
      • Waves (100%)
        • New Moves for the enemy (100%)
          • Tower Teleport (100%)
          • Return to Pokeball (100%)
      •  Ending (100%) 
    • Adding new pokemon (100%) - Mewtwo
      • Add to Save Code (100%)
    • Change Lorelei's Character Avatar to the right one (100%) 
    • Fix Bruno's Avatar in the level select screen (100%) 
    • Fixed an issue that would erase your avatars when you bought an avatar in the avatar store (100%)
    • Fixed an issue that does not let you end the level if using a move like sunny day (100%)
    • Added Shadow Mewtwo and Mew to the Game Corner Random Shadow List (100%)
    • Fixed a bug that was preventing Blue version players from getting all the waves in the Unknown Dungeon level (100%)
    • Fixed a bug that was not resetting your towers health between levels causing your towers to have a huge amount of health when they shouldn't have that much, removing all challenge (This only happens in the Elite 4 and Champion levels (100%)
    • Fixed a bug that was preventing your pokemon from getting the proper HP boost in the Elite 4 levels (100%)
    • Missing Gym Achievements (100%) 
      • Implement in game (100%)
      • Implement in Server (100%)
      • Remove Shadow Magmar and Shadow Squirtle from Game Corner Random Shadow List (100%)
    • Convert all Legendary Beast (Dogs) to their shiny version from regular (100%) 
      • Add Shiny Graphics (100%)
      • Add Shiny Graphic to the trading center (100%)
      • Change the Adoption Center to Shiny (100%)
      • Convert all current trades to shiny (100%)
      • Convert all account to shiny (100%)
    • Allow the hacked version of the game to use hacked version pokemon to get hacked version legendary birds (100%) (This will show up on v1.0)
    The last two points are of special interest. Converting all Legendary Beast (dogs) to shiny. I never really explained it so I can see why some of you are confused. Well PTD 2 is set on the Johto Region which has Entei, Suicune, Raikou in them. In that game you can expect to catch the regular version without having to pay. So I think people that paid 20 snd coins for them would be very upset that other people can easily get them without paying. Converting them to shiny allows for the regular version to show up in the game while still having the shiny be rare as the beast are now. If you really just want to have them be regular as one person mentioned then you will have to wait until they are available in PTD 2, another possibility is that I convert them but then add the regular ones in the adoption center for a smaller coin price.

    The second point is that in the hacked games you can't get the legendary birds at all. This change will allow you to get them in the hacked version of the game but they will be branded as hacked version.

    Speaking of hacking... I wanted to clarify the different levels of hacking, what I'm okay with and what I'm not okay with. What I do to stop them and what the hell happened this weekend. So first I want to talk about "Hacked version" pokemon and playing the hacked version on various websites like hacked arcade games. Having pokemon with the "Hacked version" tag (that can be seen on the pokemon center) or playing the hacked version games on those sites, (You can see HACKED VERSION in red letters in the main screen) is not something that I'm against. Which is why I asked you guys if you wanted a way to convert from "hacked version" to normal. Since playing the hacked version is not really hacking at all but more like a cheat code. Any other form of hacking, either using cheat engine or any scripts I do not agree with. Recently we have some drama with hackers attacking other hackers and users were caught in the middle of it. I believe everything is resolved now. So lets move on. (If you want to find out more about the whole incident head to our fan run forum.)

    So looking at the poll I can see that the majority wants to be able to convert hacked pokemon back to normal, but a good chunk (29% as of writing this) don't want it. Some might think that it's not fair since you can level up pokemon much faster in the hacked version. But they also have to spend their precious casino coins on clearing hacked pokemon that you can spend on Shadow pokemon. If anything I'm interested to hear what could be tweaked in the idea that would make it so you would agree with it.

    PTD 2
    I get a lot of emails asking me questions or giving me suggestions about PTD 2. While I can't answer them all (I wouldn't be able to get anything else done if I did) I do read them all since it's easier to read and move on that read and think of a good reply to send back. People talk about different things in these emails but the one thing that people talk about the most is transferring pokemon from PTD 1 to PTD 2. So I want to talk in more detail about my current plans (these can change) on the subject.

    1. Yes, you will be able to transfer your pokemon from PTD 1 to PTD 2.
    2. You won't be able to transfer pokemon from PTD 2 to PTD 1 if they don't exist in PTD 1 or have moves that don't exist in PTD 1. Any other pokemon that exist in PTD 1 and has moves from PTD 1 can be transferred back and forth. (By exist I mean that you can capture in PTD 1)
    3. You won't be the same character in PTD 2 that you are in PTD 1 so your pokemon won't obey you when you trade them over unless you have the proper badge. So transferring a level 100 won't mean that you can beat the game easily since that pokemon won't obey you.
    4. You won't be able to trade pokemon from PTD 1 to PTD 2 until you have 4 badges in PTD 2. After you get 4 badges the ability to trade from PTD1 to PTD 2 will be unlocked. 
    5. When you trade a pokemon over to PTD 2 it won't lose any of its experience or level.
    I hope this explains a lot of the questions.

    Creature Universe (Project ANPO)
    I've been so focused on PTD 1 and HTD that I haven't been able to design more for ANPO. If you haven't read the past post for ANPO I suggest you check them out to get all the juicy details.

    Before I conclude, I wanted to say that there won't be any new Mystery Gifts for PTD 1. Also for PTD 2 I'm going to rethink the Mystery Gift to see if there is a better way of making it happen or if I will keep it the same.

    As always let me know what you think! I read all the comments, so even if I don't reply rest assured that I read it. I have to read them to accept or deny them so even if you post doesn't get published I looked at it. :)

    So have a good week and keep coming back to check out my progress and Thursday for HTD! Enjoy!

    Monday, April 2, 2012

    Final Update Progress, Test, PTD 2 and ANPO news update!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    Hello! I hope you enjoyed my little April Fools joke! PTD will not be closing down and I will not get rid of accounts, so don't worry about it! I tried to make it really obvious because I didn't want to worry any of you. :)

    I released v6.5 which contains Shadow Missing No as Mystery Gift and that is the only new thing there. You might noticed that I put the graphics in for the new level in the chapter select and level select, those won't work until the final update is out.

    Speaking of the final update I'm making progress as you can see below. Keep checking back all week while I  make updates :) cheer me on!
    • Viridian Ending (Movie Scene only level, sets up the last chapter of the game, Lickitung NPC trade will happen on this level) (100%)
      • Intro (100%)
      • Adding the crucial Lickitung NPC trade to the new level (100%) 
        • Implement in game (100%)
        • Implement in Save Code (100%)
      • Add Max Potion (100%)
      • Ending (100%)
    •  Power Plant (Zapdos, Electabuzz (Red Only), Magnemite) (100%)
      • Intro (100%)
      • Layout (100%)
      • Waves (100%)
      • Ending (100%)
    • Seafoam Island (Articuno, Seel) (100%)
      • Intro (100%)
      • Layout (100%)
      • Waves (100%)
      • Ending (100%)
    • Victory Road (Moltres) (100%)
      • Intro (100%)
      • Layout (100%)
      • Waves (100%)
      • Ending (100%)
    • Elite 4 (Fight the elite 4 using the same team but team is completely healed between fights)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%)
    • Champion Fight (Champion and Mewthree)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%) 
    • Unknown Dungeon (Mewtwo) (0%)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%)
    • Implement unique catching for legendaries (you can only capture one regular, one shiny and one shadow of each legendary bird, that would equal to 9 different legendary birds that you can catch) (100%)
      • Capturing Shiny and Shadow (100%) 
    • Remove Coming Soon text from Viridian Ending (100%)
    • Set Mystery Gift to Regular Missing No. (100%) - This is the last and permanent Mystery Gift that the game will have for new players to get.
    • Remove Alpha Version Text from the game (100%) 
    • Remove Legendary Dogs from the wild in the game (100%)
    • Convert all Legendary Dogs to their shiny version from regular (0%)
    • Add new moves to Pokemon Center's Move List (100%)
    • Add Missing HMs (100%) 
      • Fly (100%)
        • Graphics/Programming (100%)
        • Adding to Pokemon's HM list (100%)
      • Strength (100%)
        • Graphics/Programming (100%)
        • Adding to Pokemon's HM list (100%)
      • Surf (100%) 
        • Graphics/Programming (100%)
        • Adding to Pokemon's HM list (100%)
    • Add Level Select Graphics (100%)
    • New Moves (100%)
      • Psystrike (100%) - Mewtwo 
    • Adding new pokemon (87.5%) - Mewtwo, Articuno, Zapdos, Moltres, Electabuzz
      • Graphics (100%)
      • Shiny Graphics (100%)
      • Shadow Graphics (100%)
      • Add Stats to game (100%)
      • Relearn Moves (100%)
      • TM/HM List (100%)
      • Add to Save Code (80%)
      • Add to Pokemon Center (100%) 
    I will be talking about PTD 2 and ANPO some more on this blog but I have a test tomorrow (Tuesday) so I have to cut this short for now. I will update it on Tuesday night or Wednesday with some juicy details on PTD 2 and ANPO. I will also post on twitter when that is ready.

    As always! Let me know what you think!

    Monday, March 19, 2012

    Finished Moving, Pokemon Tower Defense One Year Anniversary, the last update, random game sequels, PTD 2 news, ANPO news, and more!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Hello everybody! I'm backkkkkkk!! So as many of you know I recently moved and getting internet has taken way longer than I expected so we had two weeks of PTD silence besides the update (which I hope you guys enjoyed (: ) I'm using slow public internet right now but on Tuesday (3/20) the cable company is coming to install internet (hopefully...) Update- Got internet! Woo! The move went well, I'm still adjusting to the new location, learning where the grocery stores are at and finding the best routes to use etc Thank to everybody who was concerned with how everything went, I really appreciate it :)

    Happy Anniversary Pokemon Tower Defense!

    Pokemon Tower Defense was first released to the Android Marketplace on March 10, 2011!  I remember releasing it and never expecting it to grow as big as it did, and I'm always very grateful to all of you guys and gals for making this happen! My goal for the game was to finish the story mode in a year or less and while I didn't complete my goal I think we got pretty close!  

    As a special gift the next Mystery Gift will be...... Regular Mew! This will be your first chance to get Regular Mew, after a week the gift will change and Mew will be added in the game with a secret way of finding it.

    The Last Update! (To rule them all?)

    So going back to completing the game... the next update will complete the game! Yes, you heard (read) right! The next update will contain all the remaining levels:
    • Power Plant (Zapdos, Electabuzz (Red Only), Magnemite) (0%)
    • Seafoam Island (Articuno, Seel) (0%)
    • Victory Road (Moltres) (0%)
    • Indigo Plateau (Fight the elite 4 and Mewthree), Unknown Dungeon (Mewtwo) (0%)
    PTD v6.4.1 is now out on the blog, it has a new level cap up to 100! New Mystery Gift - Regular Mew! Enjoy!

    Level cap to 100 and all the moves that are left (100%)
    • Implement in Game (100%)
    • Implement in Saving Code (100%)
    • Implement in Trading Center (100%)
    • Add new Moves (100%)
      • Aura Sphere (100%) - Mew (level 100)
      • Overheat (100%) - Victini (level 97)
      • V-Create (100%) - Victini (level 98)
      • Fusion Bolt (100%) - Victini (level 99)
      • Fusion Flare (100%) - Victini (level 100)
      • Sky Attack (100%) - MissingNo (Relearn Move)
      • Sharpen (100%) - Porygon (Missing Attack)
    • Add move names to Pokemon Center's Move List (100%)
    Mystery Gift Pokemon - Regular Mew (100%) - Out now on v6.4.1!
    Adding the crucial Lickitung NPC trade to the new level (0%)

    But as you might have guessed this update will take longer than a week. How long will it take? I don't even know myself which is why I will keep updating the blog with my progress towards finishing it. I really don't want to try to rush the ending since I want it to be very special. The reason I'm not releasing it little by little is that I really want you guys to experience it all at once.

    Random Game Sequels

    When I got my internet back and saw the huge pile of emails that I have there I saw a couple that were really interesting. Mostly regarding a game that I didn't make but it's called Pokemon TD 2: Kanto. If any of you were wondering I had nothing to do with this game at all. If you want to know what I think about it, then my response is... neat. I don't own Pokemon so the fact that somebody made this game doesn't bother me and I think that it is pretty flattering that somebody decided to make it, it's interesting to me to see the changes that he made to the game and friendly competition is always welcomed :) On a side note, my sequel will be about a million times better ;p

    Pokemon Tower Defense 2

    Speaking of sequels! You guys made it loud and clear in the last poll! 56% of you want instant capture with the pokeballs. Looking at all the comments and arguments made, I totally agree with you! What I will do is keep the 100% catch rate when weakened but still have multiple pokeballs, I'll think of ways to implement them without letting you capture the pokemon when they have really high health and then I will present the idea to you again.

    For PTD 2 I really want to introduce some elements to the game that will make the game fell fresh while still retaining what made PTD well PTD. Here are 3 new elements that I want you to look at and tell me what you think.

    1. The "candy" can move - When I say the "candy" I mean the thing that the attacking units will be after, so it can be candy, a pokemon, an egg, etc. In PTD 1 the candy was always stationary. Only the enemy could move it and then you could manipulate the enemy (using moves like whirlwind) and then defeat them to change its location. In PTD 2 sometimes the "candy" will try to return to it's original spot once dropped. Sometimes it might be trying to leave the level by itself. Adding this new functionality will enable all kinds of new levels.
    2. Blocking or Unblocking paths - A new mechanic that I want to add for PTD 2 is being able to block or unblock a path that your enemies or allies can go in. An example is the enemy has direct access to the "candy" you can block their path but putting an obstacle in their way (How exactly you would do this is still up in the air) and now they have to down a long way to reach the "candy" giving you more of a chance to defeat them. In the same way you might want to unblock a path, you might have to use attacks to destroy the the obstacle or have your pokemon carry the obstacle away.
    3. Special Abilities - Another feature that many modern Tower Defense games have is some sort of special ability that you can use to help you defeat the enemies. In a lot of game this will be a Meteor attack. Something that you can click and drag to the enemies to unleash upon them. Normally you will have to wait for this move to recharge, charging it might be done by your towers attacking or just naturally over time. The special abilities will vary based on what your current team is.
    So that is what I have in mind, some new mechanics that will enable all kinds of different new levels. Tell me what you think on the comments below.

    Creature Universe Game (ANPO)

    This game is always shifting, changing, evolving in my head. Recently I decided it was time to start putting down some notes on paper to really start to brainstorm what this game will be about and what ideas I want to explore in it. Today I bring you some of my notes plus I open it up to you guys to tell me what you think this game could be about. Note that while I read every single comment I can't comment or agree with all of them but I do read them and they do affect my decisions and way of thinking. So they are more than welcome.  While in the bathroom (a lot of interesting ideas usually come up in the bathroom) I started to write down my thoughts.
    • First I want the emphasis of the game to be the world and creature simulation.
    • The world is vast and has many secrets scattered all around for players to find (Think Zelda, Mario Bros)
    • Creatures are dynamic and feel alive
    When I reached that note I stopped and I said what does that mean? How do you make something feel alive? After some thought I came up with an answer. (There are many answers to this question, which I want you guys to tell me what you think it can be.) My answer isn't some sort of ultimate answer but just what I came up with. I thought that for a creature to feel alive when you see it out in some area would be that the creature must:
    • React how you would expect it to - This is a very important idea. One of the top reason I play videogames is to see how the game reacts to my actions. Imagine punching somebody in a game and having them gain health instead of losing it. That reaction would be totally unexpected but weird and bad in my opinion. Cause and effect must make sense for a player. So to make the creatures feel alive they have to react to you in ways that you would expect them to. If you run at a bird in real life, that bird would most likely fly away. If it doesn't I usually freak out, is the bird used to humans/ isn't afraid of them? How the creatures react to your character, surrounding and your actions is a big part of making the world and creatures feel alive, in my opinion.
    • Their actions must vary - Nothing ruins the illusion of something feeling alive more than seeing a pattern. If the creatures keeps repeating the same pattern over and over you just see it as a system but if the creature does something that makes sense but isn't following some sort of pattern then you really start believe it is thinking about what to do rather than following a set of rules. A certain amount of randomness must be introduced into the creatures but also some rules since animals aren't random but they follow their instincts. (Just to be clear the randomness plays out when they are in the wild and not once you "captured" one. Once you capture a creature they won't randomly run away or anything and they will obey your commands.)
    • They have objectives - The last thing is that these creatures are a step above animals, they are a little bit smarter and have a wide range of emotions that they will express. Because of this creatures must always have an objective that they are trying to follow. I have a long list of over 20 objectives that creatures would have at any given time. Some examples are:
      • Locating Food
      • Having fun
      • Running away from something
      • Protecting something
      • Gathering with others
      • Looking for a fight
    So to me these are some of the things that the creatures in this game must have to make them feel alive in the way that I want them to feel. What do you think would make the creatures feel alive in this game? Let me know in the comments below!

    And More!

    The goal from the very beginning for Dan and I was to make fun games that we liked and we thought it we liked the games there must be people out there that will like them to. That is still our goal. We also wanted to be very open with our fans and let them in on the process of developing games. We really strive to be very open with talking and listening with you guys because in the end if you guys don't enjoy our game then we failed. I want to thank you guys for the continued support, this first year has been a roller coaster ride with mostly ups than downs and we wouldn't be here with you. I would still be working a desk job wondering if my games would ever take off. I'm really looking forward to the ending of PTD, I'm extremely impressed and excited for anything HTD, and also excited for PTD 2 and Project ANPO. Let's make this next year even better than the last!

    Sincerely,
    Samuel Otero

    Monday, March 5, 2012

    Weekly Progress List, New Servers, Pokeballs for PTD 2 you decide!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    I apologize for the Mystery Gift, it was going to be a really cool pokemon that I discovered but it ended up glitching and this weird pokemon showed up called MissingNo. So enjoy that ;)

    PTD 2 a New Beginning!

    We finally made it all the way back to Pallet Town on Pokemon Tower Defense, I'm pretty excited to finish the story levels and to focus more on PTD2. PTD one will not be receiving any drastic changes from it's current form as you guys might have noticed. A lot of the suggestions and ideas that you guys contributed will be pushed to PTD 2 instead. I really want PTD 2 to feel like a big upgrade from PTD 1, almost like how the original gold and silver felt like after red and blue. What this will mean for the game is smaller buttons! What I mean with smaller buttons is that the original game was meant for the Android marketplace and the closest  competition was a Tower Defense game that is still pretty popular on the Android Marketplace that featured a really plain layout in the game. Black background with big buttons. For the sequel the main target for the game won't be mobile devices so you will see menus and interfaces that have the computer in mind. Speaking of the computer! They have keyboards! So expect a lot of hotkeys for things like changing your moves and switching your pokemon. The next possible change that you guys asked about the whole time for PTD 1 is different pokeballs!

    Pokeballs

    Okay so like I said before you guys always asked about having different pokeballs for PTD 1, and I thought it was a great idea until I looked at how the game worked. Now as we all know once the pokemon is weakened you use the pokeball (which is unlimited in PTD 1) and you catch it. The first thing I thought about for better pokeballs (great ball, ultra ball) was to increase the percentage that a pokemon life would be to be considered weakened. But this would make the game very easy if the ultra ball you only needed to bring a pokemon down to 50% of their life to catch them.

    Now in the Nintendo games, pokeballs had a chance to not capture a pokemon this wasn't automatic like it is in PTD 1. is that something you want to see in PTD 2? What I had in mind is that pokeballs don't automatically capture the pokemon but instead it plays out the animation like the game and the pokemon can escape, this makes adding other pokeballs easier since they would improve your chance at capturing a pokemon, also some pokemon can only be captured with different pokeballs. On a side not special pokemon that have red bars (like shinies) would still be instant capture like they are now.

    Along with this in PTD 2 you won't have unlimited pokeballs, you will have to buy them when you start the level (if you want to). To go along with that change leveling up will no longer cost money and be automatic. This is something that has been requested for a long time and these changes it will make it happen.

    So tell me do you want pokeballs to have a chance at capturing a pokemon and have different pokeballs or just have one type and have it be 100% chance once weakened? Vote on the poll and have a lasting impact on the game.

    New Servers

    So we all hate when the server is slow and when you get an error page in the trading center (trust me I hate it too!) So using the funds that we get from SnD Coin purchase from amazing users like you ;) and from Ad Revenue we are currently paying for a Virtual Private Server which is the next step for us in improving the speed of our pages. Now the process of moving everything to the new server is going to take some time and there might even be a maintenance period where nobody will be able to play our games, but I'm trying to do the best that I can to make it smooth so you won't lose time or the time will be minimal. Just know that we are doing our best to make thing work better around here, using your contributions (which we are very grateful for and appreciate very much!)

    Weekly Progress

    For this week we will again have a story level, new TMs, and a new Mystery Gift! Along with more PTD 2 items which I didn't get a chance to do last week. Also around the middle of the week there will be a first look video for PTD 1.

    PTD First Look Video by GraphicForce:

    PTD 1 Progress:

    Story Level (0%)
    • Intro (0%)
    • Layout (0%)
    • Waves (0%)
    • Ending (0%)
    New TMs (100%) - (Giga Impact, thunderpunch, ice punch, fire punch, focus punch)
    Trade my pokemon in the trading center (100%)
    Put new pokemon up for trade (100%) - My account is samO
    New Mystery Gifts (50%) - This is for Monday!
    • Implement in Saving (0%) 
    • Implement code in Game (0%)
    • Pokemon Stats (100%)
    • Pokemon Everything Else (100%)
    Bug Fixes (100%)
    • Fixed a typo in the description for the attack psyshock (100%)

    PTD 2 Progress:

    Temporary Title Screen (0%) - The final one will be from the contest winner, but I will make a placeholder one for now.
    Options Menu (0%) - Adding some more options here, like a logout, and more.

    HTD Progress:
    Click here to see my HTD progress for this week.

    That is all I have for today so let me know what you think! If you have any questions about PTD 1 make sure to check out the forums and chat rooms to find answers before you post them below it helps you get a faster answer and it helps me be able to take care of the less common comments/suggestions/questions.

    Thanks again! and guess who got first comment... again! ;)

    Monday, February 27, 2012

    Weekly Progress, Day and Night system for PTD 2, PTD 2 Title Screen CONTEST!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    Hey guys and gals. Another week of Sam and Dan Games has begun! v6.1.1 of Pokemon Tower Defense is now out! You can get your very own Shadow Lickitung by finding the Mystery Gift Code at the link above. (Yes I know he doesn't know Shadow Rush, but you can relearn them move if you want :) )

     We are working hard to get you guys some entertainment and at the same time thinking about what the next steps are for us. As an small independent game studio (we aren't even an official company yet, but will be this year) the best thing we can do is create new and exciting games. Pokemon Tower Defense is an exciting game but we really can only do so much with it because we didn't create Pokemon. Which is why you will see us focus on Hero Tower Defense once PTD 1 is over. But I realize that most of you here are fans of PTD and I have created over 400 moves which I plan to maximize. So I will also be working on PTD 2 on the side.

    Last week I put up a poll about the Day/Night System for PTD 2 (which I explained last blog) and it looks like the winner is a Dynamic Day/Night System! Because that is the winner I wanted to include more details about it.

    The Day/Night System will work similar to how it works in the game. Some pokemon or events will only happen at certain times in the game's clock. But unlike the game the clock will not be based around 24 hours or around your device's time. It will be based on your play time on levels. Each complete day might like 2-3 hours, when you first play the game will be in day time and as you play the time will be changing. About half way through the day you will enter night time. So as you can see it's not tied to any specific time zone or your computer's clock.

    Last week I also finished the preloader for the game, so instead of seeing a white screen you will see a percentage on screen and I made a cool little race so you have something to be entertained by while you wait. The race is Chikorita vs. Totodile vs. Cyndaquil as you load your game they will move closer to the finish line and who knows maybe they will evolve. This is just a small detail that I hope you can appreciate while you wait for the game to load.

    Also PTD 2 will have a nice little intro scene that Joel, my brother,  made. Joel will also be helping make the intro and ending cutscenes for all the levels which will help make them more interesting and detailed. It will also help me complete more since I will have my hands busy with HTD.

    PTD 2 TITLE SCREEN CONTEST!
    Speaking of intro scenes, just like PTD I'm holding a competition for the actual title screen of the game, this time they can't have their own animated intro (since the game will already have an animation to start) but can have animated elements. So no rolling pokeball and pikachu coming out of it but you can have the rollovers or animations in the page itself. For now just put the same elements that the current game has on there. (Start, Options, Feedback, the Mystery Code, Pokemon Tower Defense 2, a Sam Game, and tell us how to make it better) Post these on our forum so other users can comment and give you feedback. The prize will be all 3 SHINY LEGENDARY DOGS! Which won't be available until PTD 2 comes out later this year. Like I said don't email me your entries, post them on the forum. This contest will run for at least a month so you will have time to make them special. Show me what you got!

    We are also talking about our third game which is the Creatures Universe game (Project ANPO), you can read more about it here. As the weeks go by I will be talking more about the ideas I have for it on the blog so look forward to that.

    This week in PTD we will have a new Story level, new TMs, a new Mystery Gift, new level cap, along with some other bug fixes. I will also put some of my pokemon up for trade, got any special request for what pokemon I should put up for trade? Let me know in the comments. Also let me know which TMs you would like to see this week in the comments. (TMs with moves that are already in the game will be more likely to be added this week)

    PTD First Look for v6.2 by GraphicForce!


    PTD 1 Progress:

    Story Level (100%) - Pallet Town Training
    • Intro (100%)
    • Layout (100%)
    • Waves (100%)
    • Ending (100%)
    Mystery Gift Pokemon (100%) - This is for Monday! MissingNo. The Glitch Pokemon!
    • Implement in Saving Code (100%)
    • Stats (100%)
    • Graphics (100%)
    • Moves (100%)
    Added Toxic to the Pokemon Center's Move List (100%)
    New TMs (100%)
    • Hydro Pump (100%) - Being available to more pokemon.
    • Bulldoze (100%)
    • X-Scissor (100%)
    • Fury Cutter (100%) 
    • Sludge Wave (100%)
    • Psyshock (100%)
    Level Cap Increase (100%) - Level cap to 95
    • Implement in game (100%)
    • Implement in Saving Code (100%)
    • Implement in Trading Center (100%)

    PTD 2 Progress:

    Temporary Title Screen (0%) - The final one will be from the contest winner, but I will make a placeholder one for now.
    Options Menu (0%) - Adding some more options here, like a logout, and more.

    HTD Progress:
    Click here to see my HTD progress for this week.

    That's all for today! As always let me know what you think! If you have any question about PTD, beating a level or how to get a particular pokemon head to our forums, many people there will be happy to help you. If you have account problems send me an email for everything else leave me a comment below!

    Monday, February 20, 2012

    Weekly progress, let's talk PTD 2 and ANPO!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    v6.0.1 is out! We are getting close to the end of PTD 1 Story Mode! To put things into perspective here is what is left to do:
    • Two more gym then we head to the elite 4 and face off with Mewthree and his mind slaves.
    • 8 New moves need to be added for all the pokemon to have their level up moves.
    • 6 Pokemon that you can't catch yet in the game: Electabuzz, Articuno, Zapdos, Moltres, Mewtwo and Mew.
    In the game right now we have:
    • 32 Story Levels - 6 gym badges
    • 400+ different moves
    • 145 pokemon that you can catch
    That is how close we are! Now keep in mind that there are over 600+ moves in all 5 generations combined so there isn't much left to add move wise if I were to make the sequels. Now you might be wondering things like when is the sequel coming out? or is anpo going to be made?, or just what the heck is this anpo thing? Well I've got answers!

    To be honest the sequel hasn't been started yet, starting this week I will post some progress for PTD 2 along with discussions about the changes that I want for the game and also adding polls for you guys to decide some things too. But before I get into that let's talk about what is coming this week for PTD 1.

    If you have beaten the Cinnabar Island level you will know that the Gym battle against Blaine is next! Just like other Gym battles you can expect a challenge and some unique twist that will hopefully match the theme of the gym and his pokemon. How this gym will play out is something I will figure out during this week and by the weekend we will have a new story level!

    Other than the story level, I will include more TMs that are not yet implemented in the game along with any small bug fixes here and there that I can find.

    For PTD 2 I will take a lot of the same code from PTD 1 so it won't take 5 months to build like PTD 1 originally did but I will be making a lot of changes. A good number of them come from request that you guys have made! So the first thing to do in PTD 2 is something that many of you have requested or indirectly requested and that is a PRELOADER! Yes! Finally! I know... PTD 2 progress will be slow and steady but I will share a small list of a few changes and ideas I have for PTD 2:
    • Preloader! (No more "all I see is a white square" emails!)
    • Faster logging in - The game will only initially load your current party only to speed up logging in. The rest of your pokemon will now be accessed on a different screen and that will load the rest of your pokemon by boxes.
    • Box system - Similar to how the game is you will store and load pokemon by boxes and you can sort by box rather than having a long list of pokemon to handle.
    • Buff and Debuffs stay on - When you move your pokemon from one spot to another it will no longer lose any of it's buffs or debuffs or statuses.
    • Buffs and Debuffs Stack and stay on forever - Just like the game debuffs and buffs will now stack up to 6 times and they will last until removed or the pokemon faints.
    • Day and Night levels - I'm not sure exactly how I will handle this, there are two options to pull this off.
      • One is having two levels for each area, one during the day and one at night.
      • Two is having a global clock for when you play and the levels adjust to that clock.
        • While you play a level the time would be changing and it would get darker.
        • The time would not be in real time, a whole day might pass in 30 minutes.
        • This is not based on time zones but the time that you spend in the game.
      I put a poll up so I can see what you guys think about it!
    • Genders and Breeding - Pokemon will now have genders and you can breed pokemon using similar rules to the real game. The breeding part will probably be in the pokemon center, but hatching the eggs will most likely be in the game itself. You would put the egg on a spot, some eggs require more time on a spot to hatch than others.
    • The Power of Badges - Something that I missed for PTD 1 which is your pokemon will only obey you if you have the proper badge, otherwise they will fall asleep. (This would only apply to traded pokemon)
    • Transferring your old Pokemon from PTD 1 to PTD 2 - I'm still not 100% sure at what point in the game I will allow for trading your pokemon, but what I'm thinking is that you need to get to a certain point in the game before this is allowed. Also the "power of the badges" point prevents people from just bringing level 100 pokemon and beating the game easily.
    • Holding items - Your pokemon will be able to hold berries and different items that will enable them to use them in levels just like the real game.
    • Improved Trading Center - The trading center works right now but a lot of things are very tedious to do. Especially if you are trading a lot of pokemon. The plan is to continue to update the trading center to make it more user friendly and streamlined.
    • Improved Multiplayer - Multiplayer right now is slacking, this is something that I want to improve drastically in the sequel.
    This is but a small preview of the improvements I have in mind for the sequel. Now let's talk about Creatures Online Universe aka Project ANPO.

    As many of you might know the reason I started programming to begin with was so I could make an online creature game. The world of pokemon was something that I thought was great and it really inspired me to learn programming and find ways to create games. 10 years later here we are and I'm getting closer and closer to finally being able to make this game. Now pokemon is a fine game as it is now but there are a lot of things that I think could be improved. I think they focused a lot of the battling and balancing out the different pokemon for battle and that's is great but the real reason I like pokemon is for discovering the pokemon and I loved watching the show because I could see almost how these pokemon lived in their habitats and how they interacted with each other (something that the show got away from in the later seasons) So the game I want to make is more about that. About going out and exploring and finding new creatures. Rather than just focusing everything on battling. I like battling but when a diglett can use Aerial Ace then it ruins the illusion for me. I liked it when each creature had it's own unique move or something to make them stand out. Details like these are the kinds of things I'm aiming for this game. Does this sound like something you would want to play?

    Now you might be wondering what about Hero Tower Defense!? Well Hero Tower Defense has really great art and really great art requires time and motivation is part of the artist. We recently got another artist for HTD that will be working part time so that will help a bit. Once PTD 1 is finished I will spend more time working on HTD while working on PTD 2 and some ANPO on the side. I think a lot of you will want me to work less on HTD but HTD is something that will help us grow and since it's original we can take it to the mobile devices and not worry about it getting shut down.

    PTD First Look by GraphicForce - Check it out now!

    Okay so here is the progress list for this week:

    PTD 1

    Mystery Gift (100%) - Shadow Lickitung
    Picking who to trade my pokemon to (0%)
    Putting new pokemon up for trade (0%) - My trade account is samO
    Story Level (100%)
    • Intro (100%)
    • Layout (100%)
    • Waves (100%)
    • Ending (100%)
    New TMs (100%) - Rock Slide, Dragon Pulse, Shadow Ball, Charge Beam and Toxic
    Bug Fixes (100%)
    • Final Gambit doesn't faint your pokemon after using it (100%) 
    • Fixed a bug that was making Final Gambit hit the target for twice the user's total damage (100%)

    PTD 2

    Preloader (100%)
    Title Intro (100%) - Thanks Joel for making this for me!
    Setting up the graphics for the preloader


    HTD

    Skill Selection Screen (100%)
    Bug Fixes (100%)

    As always let me know what you think! Sam out!

    Monday, January 30, 2012

    Weekly Progress: PTD v5.8, epic legendary bird boss

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    Okay all rested up and ready to go. Last Thursday I had my first programming test at the University, and I felt really good about it. It doesn't hurt that I have years and years of programming experience but I the professor posted the score online and I got an A! Wooohoo! Okay enough bragging... This past week like I mentioned I took it easy but we still got some goodies. Level cap is now 90, and after the 7th gym I believe we will reach 100. My point of view is that I won't raise it past 100 just to keep in line with the games. I also fixed Eruption, a level 85 move that Entei learns, and the sponsor got around to making a code for Tangela so I put that in.

    This week we will have a story level involving Gary and one of the legendary birds! I will also make a cooperative version of this same map for multiplayer. A lot of people have been asking for a co-op level and I thought this "boss" level would be a good fit. I'm also going to be having a new mystery gift pokemon, new ability, new achievement, and some new TMs! So I think you guys will really enjoy this update! Also I think a lot of you will ask... you can NOT capture the legendary bird on this level. You will be able to catch them after you learn Surf so be patient :)

    PTD First Look by GraphicForce!
     
    Weekly Progress for PTD:

    Choose who to trade my Shiny Tauros to (100%) - Account name is samO - Traded Bk for his all Shiny and all level 80 - Nidoking, Charizard, Golem, Gengar, Dragonite, Exeggutor!
    Choose a new pokemon to trade (100%) - Shiny Mew! Looking for Psychic pokemon!
    New Story Level (100%)
    • Intro (100%)
    • Level Layout (100%)
    • Level Waves (100%)
    • Level Ending (100%)
    New Co-Op Multiplayer Level  - Postponed until next week
    New Mystery Gift Pokemon (100%) - Will arrive on Monday
    • New Moves (1) (100%)
    • Add Graphic (100%)
    • Add Shiny Graphic (100%)
    • Add Shadow Graphic (100%)
    • Add Stats to Game (100%)
    • Implement TM/Relearn moves (100%)
    • Implement in Adoption (Battle Ready and Shiny) (100%)
    • Implement Shadow in Game Corner (100%)
    • Implement in Trading Center (100%)
    • Implement in Save Code (100%)
    Implement new moves in the Trading Center's Move List (100%)
    New Ability (100%) - Compoundeyes - Increases move accuracy by 30%
    • Implement to Butterfree and Venonat (100%)
    New Achievement (100%)
    • Implement in Game (100%)
    • Implement in Server (100%)
    New TMs (100%) - Added Sludge Bomb
    Bug Fixes (100%)
    •  Made it possible to click on your towers when they are close or under the money and wave info text (100%)
    • Achievement for Shadow Grimer Typo (100%) - Misspelled Grimer's name
    • Change in the attack Curse (100%) - When a ghost uses the move, cap the amount of damage done to the target by 1/4 of the users life.

    Weekly Progress for HTD:
    Add Males into the game (100%)
    • Add male animations (100%)
    • Add male armor (100%)
    Make the focus target apply to all units (100%) - If the focus is out of range then target as normal.
    Add New Sound Effects (100%)
    Fixed an issue with doing another move while one is on cooldown (100%)
    Out of Range text when you target a unit that is out of range (100%)
    Native skill tweaks (100%) - Increase cooldown and remove all countering type debuffs on target.
    Range graphic tweak (100%) - Make it an outline instead of large translucent circle.
    Wand tweak (100%) - Only have one character wield the wand and the sword.


    Today was short and sweet, so let me know what you think! Also I'm assembly a sort of wish list for PTD 2 so if you have any ideas as far as what you want to see in the game, post them below! Thanks, and let's have a great week!

    Tuesday, January 24, 2012

    Weekly Progress: Pokemon Tower Defense v5.6.1 release, Shadow Pokemon, Safari Zone released, finishing the Pokemon Center look and getting rest!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    WOW, what that was a crazy week! So many new pokemon to catch! I think we have all been waiting for the Safari Zone just for the vast amount of new pokemon. Many of you wanted a Rock Tunnel kind of level but in the end of it I felt that it wasn't really needed. I thought the "Joey" mechanic would be enough to make the level feel fresh.Granted it wasn't perfect on the first try... Due to the quick feedback of you guys I was able to tweak how it works and I think it's in a pretty good spot. Some of you think it's too easy now but I still think that it's providing enough challenge without being incredibly frustrating.

    So last week we also had a poll about shadow pokemon's experience gain. While the results were clearly in favor of giving shadow pokemon the similar experience boost as shiny, there was a big public outcry about it so I wanted to tell you guys how I felt about the whole thing and what I ended up doing.

    Okay so what I ended up doing was that Shadow pokemon will earn the same experience as a Normal pokemon. COMPROMISE! Some will say "Sam I can't believe you did that, the poll was clear! Why did you give in again!" To understand my reasoning we have to look at why I added Shadow pokemon in the first place. Shadow pokemon were added so that people that people had something to trade to people that had hard to catch or adoption only pokemon. Also to add another layer of collection, something to reward the player, and to promote trading. So when doing this I thought what can I do to make them different in a way that they wouldn't be overpowered in battle. The reason I don't want them to be overpowered in battle is that I don't want player to feel like they need to use a shadow pokemon to gain the greatest edge in battle. I want the player to choose which type of pokemon they want to use in battle. So since shiny gain more experience I thought wouldn't it be kinda cool if shadow pokemon earned less. It seemed to fit the whole shadow motif. Unfortunately people viewed shadows in a negative light because of the decrease in experience. So I decided to remove this negative factor in them. I hope that explains what is in my head.

    After such a long week of things to do I broke a promise.. and this week I will do it! I will finish the Pokemon Center's new look! Besides that we are going to take it a little easy so that I can finish that darn thing and so I can rest a little bit.

    Weekly  Progress for PTD:

    Finding a way to make players be able to get 1 Shadow Pokemon per week on their account (100%) - Essentially the new Daily Gift Rare prizes will enable you to get one in at least 7 days or sooner.
    Give out my current pokemon that is being traded, Shiny Shellder (100%) - Traded it to "newtothegame"! He traded my Shadow Gyarados, Shiny Starmie, Shiny Goldeen, Shiny Tentacruel, Shiny Gyarados, Shadow Starmie!
    Put out a new trading pokemon on my account samO (100%) - I put a Shiny Tauros! Give me your best offers!
    Rework Daily Code prizes (100%)- This is coming thanks to all your feedback! I simplified the prizes, to just casino coins and SnD Coins. That way you can use the coins to buy what you want instead of getting something that you already have.
    New Pokemon added on v5.6 (100%)
    • Implement in Adoption (shiny and battle ready) (100%)
    • Implement Shadow in Daily Gift and Casino Corner (100%)
    Remove Shadow NPC Trade pokemon from the Daily Gift and Casino Corner (100%) - Meaning the only way to get Shadow Mr. Mime, Shadow Jynx, and so on will be from trading a shadow for it in game. All who have those pokemon already will keep them.
    Remove Shadow Pokemon that you can get from achievements from the Daily Gift and Casino Corner (100%)
    Pokemon Center new look (85%)
    Fix a bug with the move Eruption (0%)
    New Mystery Gift (100%) - Pokemon Tangela!
    • Add stats to game (100%)
    • Add Graphic (100%)
    • Add Shiny Graphic (100%)
    • Add Shadow Graphic (100%)
    • Add New Moves (2) (100%)
      • Ingrain (100%)
      • Tickle (100%)
    • Implement TM/Relearn moves (100%)
    • Implement in Adoption (Battle Ready and Shiny) (100%) - Note that you will need to play v5.7 for Tangela to properly work.
    • Implement in Shadow in Game Corner (100%) - Note that you will need to play v5.7 for Tangela to properly work.
    • Implement in Trading Center (100%)
    • Implement in Save Code (100%)
    Level Cap Raised To 90 (100%) - JabXIII asked for it!
    • New Move: Eruption (100%) - Entei level 85 
    • Implement in Game (100%)
    • Implement in Save Code (100%)
    Implement New Moves in Pokemon Center's list (100%)

    Fixed a problem on the Daily Gift, when you win an SnD Coin it would show the wrong message (100%)

    Weekly Progress for HTD:
    Show move cooldown in the UI (100%)
    Have some units have Fire skills and some have Shadow skills, the last one have a random combination of both (100%)
    Add new Whelp Behavior (100%)
    Implement new graphics for the Shadow Moves and Shadow Icons (100%)


    Let's keep this going guys, we are close to the end! As always let me know what you think!

    Monday, January 16, 2012

    Weekly Progress, PTD v5.5 official release, Safari Zone!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    This is an exciting week here at Sam and Dan Games! Safari Zone is coming! SEVEN new pokemon to catch! Tons of new moves, new evolutions, new level and more! I also just released version 5.5, it has a new gym level Fuchsia Gym, a new mystery gift pokemon, Grimer, new achievements and a new ability. I added the swf, apk, and exe. So go ahead and play that and enjoy the level. We are still searching for our programmer so read below if you are interested in applying.

    This programmer position will let you work with Dan, Kevin and I on all the latest projects that we have here on Sam & Dan games have going. Be a part of our team! We are in need of programming in pretty much all the areas of game development so if you are an expert in gameplay,  interfaces, or tool building apply today!

    Here are the requirements.
    • Must be 18 years or older.
    • Must have at least a year experience using Action Script 3.
    • Must have mastery of OOP.
    • Must have Adobe Professional CS5.5 or compatible software.
    • Must have a passion for Gaming.
    • Must speak and write fluent English.
    These next ones are things are pluses that will make you more likely to be considered:
    • Have published a successful Action Script 3 Flash game on the web.
    • Have worked on a published game using different languages and engines.
      • C++, Java, C#
    So there you go, like the artist position this is a paid position. Here is what we want to know from you:
    • Email to sotero86@gmail.com with subject "Programming Job Opening for SnD Games" (Can you follow simple instructions?)
    • Your experience in programming: What languages, how long, etc (Do you meet the requirements?)
    • Examples of your work: Published games, tools, widgets, etc (Do you have any of the plusses that we are looking for)
    • Why you want to work with us? and why should we pick you? (We want to see your passion!)
    So let the search begin! I'm looking forward to the applications!

    PTD Firstlook by GraphicForce


    Weekly Progress for PTD:

    New Story Level (100%) - Safari Zone!
    • Level Intro (100%)
    • Level Layout (100%)
    • Level Wave (100%)
    • Level Ending (100%)
    • New moves for Joey - Bait and Rock (100%)
    • New Pokemon "Joey" (100%)
    New Pokemon to Catch (84%)
    • Normal Graphic (100%)
    • Shiny Graphic (100%)
    • Shadow Graphic (100%)
    • New moves (14) (100%)
      • Uproar (100%) 
      • Acupressure (100%) 
      • Slack Off (100%) 
      • Heal Pulse (100%) 
      • Memento (100%) - Forgot to add it for Grimer, but here it is :)
      • Wood Hammer (100%) 
      • Egg Bomb (100%) 
      • Bullet Seed (100%) 
      • Barrage (100%) 
      • Softboiled (100%) 
      • Refresh (100%) 
      • Hammer Arm (100%) 
      • Dizzy Punch (100%) 
      • Work Up (100%)
    • Implement Stats (100%)
    • Implement Evolutions (100%)
    • Implement in Pokedex (100%)
    • Implement TM/Relearn Moves (100%)
    • Implement in Save Code (100%)
    • Implement in Trading Center (100%)
    • Implement Shadow in Daily Code and Game Corner (0%)
    • Implement in Adoption (shiny and battle ready) (0%)
    • Implement Move Names in the Pokemon Center's list (100%)
    New Achievement (100%)
    • Implement in game (100%)
    • Implement in server (100%)
    New Ability (100%) - Inner Focus
    • Implement and add to Zubat, Golbat, and Dragonite (100%)
    New Mystery Gift (92%) - Pokemon (Will come out on Tuesday!)
    • Normal Graphic (100%)
    • Shiny Graphic (100%)
    • Shadow Graphic (100%)
    • New Moves (100%)
    • Implement Stats (100%)
    • Implement in Pokedex (100%)
    • Implement TM/Relearn Moves (100%)
    • Implement in Save Code (100%)
    • Implement in Trading Center (100%)
    • Implement in Adoption (shiny and battle ready) (0%)
    • Implement Move Names in the Pokemon Center's list (100%)
    Pokemon Center new look (70%)
    New Multiplayer features (100%) - You can now see who you are battling against, you can see their account Nickname and current profile avatar.
    Rework Daily Code prizes (0%)- This is coming thanks to all your feedback!
    Fix Shadow Pokemon not staying on the pokedex after you trade them (100%) - It's actually fixed now! I promise! (On v5.6)
    Fix Rock Tunnel sending you to the wrong chapter if you lose the level (100%)
    Pokemon with moves such as Celebi's Heal, Muk's Gas, Kyogre's Rest will have their move turned into Protect (100%)  
    Fix Exeggcute having two Sleep Powder in his relearn list (100%) - Thanks to those who pointed it out!
    Change Shadow pokemon's experience gain (100%)
    Fixed bug that would revert new pokemon to pre-evolutions once you reloaded your game (100%)
    Using Bait in the Safari Zone will now make the pokemon heavy and tired (100%) - Bait will now also lower their speed, so your first rock hit will take them back to normal since it cancels out the lower speed debuff.
    Make Bait and Rock move have a faster moving animation (100%)
    Rock now has a 30% chance of making the pokemon speed up. Down from 100% (100%)
    Fixed restoring your last picked party after ending the Safari Zone Level (100%) - Thanks Link!

    Weekly Progress for HTD:
     New Shadow Skills (100%)
    Add Wand for fireball skill (100%)
    Add new selection graphic (100%)

    I promise this week I will finish the Pokemon Center Look! I will keep updating this blog post during the week as I finish things. Also look forward to the PTD Firstlook video made my GraphicForce!

    Let me know what you think!

    Monday, January 2, 2012

    Pokemon Tower Defense updates are back! Happy New Years! Weekly Progress!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    Hello everybody! Haven't seen you guys in a year!.... Okay enough lame jokes, I don't know about you guys but I've been waiting for this day to come. After a long two week break we are back to action here at Sam and Dan games and we will be bringing you the goods!

    First I hope you guys had a fun and safe New Years, I enjoyed mine quite a bit and I'm excited for what this new year will bring, besides the end of the world... just kidding!

    On a side note, we are removing all the free Ninja-ja Gift from buying SnD Coins, I appreciate everybody who bought the coins early when the game wasn't as developed. The gifts were a special bonus that we wanted to give you guys but they were only for a limited time. Prices have not changed, so you get the same amount of coins for the same prices. Thanks!

    Okay so let's get down to business. The Pokemon Center is slowly but surely getting renovated, the process for it is very tedious so bare with me while I crawl through getting that done.

    So after spending time in Saffron, our heroes, you and Joey will have a tough decision to make. Which way should they head to Fuchsia City? Well I decided to let you guys vote on it! Cause that is how we roll... and you guys choose to head South of Lavender Town! What this means is that we will be going down Route 12, 13, 14 and 15 to get to Fuchsia.

    So this week we are making that journey!

    PTD First Look now available! Thanks GraphicForce!



    New Story Level (100%)
    • Level Intro (100%)
    • Level Layout (100%)
    • Level Waves (100%)
    • Level Ending (100%)
    New Item (100%)
    • Implement in Game (100%)
    • Implement in Pokemon Center (100%)
    New Pokemon to catch (87.5%)
    • Graphics (100%)
      • Regular (100%)
      • Shiny (100%)
      • Shadow (100%)
    • Stats (100%)
    • New Moves (10) (100%)
    • Add Move Names to the Pokemon Center Move List (100%)
    • TM/Relearn Moves (100%)
    • Remove any hacked versions of the new pokemon (100%)
    • Implement in trading center (100%)
      • Add Shadow Version and Save Code (100%)
    • Implement in Adoption Center (0%)
    New Achievement (100%)
    • Implement in Game (100%)
    • Implement in Server (100%)
    New Ability (100%) - Shed Skin

    Level Cap Increase (100%)
    New Mystery Gift Avatar (100%) - Thanks Zyon!
    • Implement in Game (100%)
    • Implement in Pokemon Center (100%)
    • Implement in Avatar Chat (100%)
    Shadow Mew Graphic Fix (100%)
    New Security stuff (100%)
    When saving you will now get the proper error message if you have logged in the trading center while playing (100%)
    Increase the Battle Ready Pokemon's level to the cap (100%)
    Fix issue with Shadow pokemon in the pokedex (100%)
    Put any missing pokemon in the adoption center (100%) 
    Added a new database to hold user data, already filled up 3 databases (100%) 
    Fixed a bug that was causing Challenge Mode Levels to be beaten by beating Rock Tunnel (100%)
    Make logging in faster by separating your pokemon being loaded by box (0%)
    Finish Pokemon Center's Layout (70%)

    Hero Tower Defense Weekly Programming Progress:
    Interface - Targeting Functionality for your units (0%) 

    Keep checking back to see what progress I have made, and to check out GraphicForce's PTD First look for more juicy info on this update!

    As always let me know what you think, by leaving a comment!

    Tuesday, December 13, 2011

    Pokemon Tower Defense: v5.2.1 release! Weekly Progress list!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 

    What's new in v5.2.1
    • Story Mode Level - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
    • New Pokemon to capture
    • New Moves (12)
    • New Achievements
    • New Mystery Gift Delibird Avatar!
    • New Pokemon up for trade on my account samO
    • Added new moves into pokemon center move list
    • Fixed abilities text being messed up when you pause the game
    • It is no longer possible to have space or special characters in the avatar chat room
    • It is no longer possible to have 2 people with the same name in the avatar chat room
    • The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically
    • Making multiplayer point to the PlayTowerDefense Website
    • Creating a new database to hold user data, the current ones are getting filled
    Where can I play?
    Hey guys, nice to see you again! Do you come here often? Anyways.. enough small talk, let's get straight to the action! I've received a lot of good feedback for the new level and new achievement, so I'm glad you guys enjoyed that. The closer we get to New Years and Christmas the harder it is to complete updates. So many presents to buy, so many games to play, and events to go to! But don't worry here at Sam and Dan Games we won't let you down, even if things come out a little late, they will arrive!

    This week we will be doing a new multiplayer map that will replace the old one. Because let's be honest the old one is LAME! So I hope you guys will enjoy it. Along with that will come the new layout for the Pokemon Center that I think a lot of you will enjoy, it's been a long time coming but thanks to Velocity, we have it ready to go and should be up this week. Along with the new layout we will have new improvements, using magical technologies like AJAX (Google it, if you are curious), you will be able to see what the user requested for his trade without having to leave the search results page. On top of that I will adding other features that have been asked for a lot during our time here.

    ON TOP OF THAT! We will have new daily gift prizes, new game corner prizes, new abilities, new achievements and new level cap!

    New Multiplayer map (100%)
    • Level Layout (100%)
    • Pokemon Team Defense (100%)
    • Pokemon Team Offense (100%)
    • Implementing new changes in server code (100%)
    New Mystery Gift Avatar (100%) - For Monday!
    New Pokemon Center Layout (50%)
    • Layout and Graphics (100%)
    • Implement PHP (0%)
    New Pokemon Center Features (75%)
    •  Layout and Graphics (100%)
    • Implement PHP (50%)
    New Daily Gift Prizes (100%)
    • 1 SnD Coin implemented (100%)
    • Random Non-Evolved Shadow Pokemon (100%)
    New Game Corner Prizes (100%)
    • Random Non-Evolved Shadow Pokemon (100%)
    New Achievements (100%)
    • Implement in game (100%)
    • Implement in server (100%)
    New Abilities (100%)
    • Ability Guts - Boosts Attack if there is a status problem. 
      • Implement Ability in game (100%)
      • Add to Rattata, Raticate, Machop, Machoke, Machamp (100%)
    Level cap to 72 (100%) - New Chapter means more level caps!
    • Implement in Game (100%)
    • Implement in Pokemon Center (100%)
    • Implement in Save Code (100%)
    TM (100%)
    • Shadow Rush (100%) - Only usable by Shadow pokemon. 55 Attack Power, 18 Cooldown, Shadow Type. (Normal effectiveness against all types.)
    • Adding Move Names to the Pokemon Center Move List (100%)
    Shadow Pokemon (100%)
    • Implement in Pokemon Center (100%)
      •  Display Shadow with a dark purple background (100%)
      • Allowing trainers to request and search for Shadow Pokemon (100%)
    • Implement in Game (100%)
      • Programming (100%)
      • Graphics (100%)
    Change Seaking's attack in Route 12 from Soak to Aqua Ring to prevent flying pokemon from being able to go in the flying only spots (100%) 
    Added the Ability Keen Eye to Hitmonchan (100%) 
    Fix issue with Shadow pokemon showing up as shiny when learning a new move or evolving (100%) - Thanks everybody that let me know :)
    Lowering the amount of energy the attacker gets in the multiplayer map (100%)
      PTD First look is below! Check it out!


      That's what we have for now, let me know what you think and keep coming back to see our progress and PTD First Look by Graphic Force. Thanks!

      Monday, December 5, 2011

      Pokemon Tower Defense: v5.1 is out! Keeping Multiplayer free! and you decided what's on this next update! PTD Sneak Peak with GraphicForce!

      Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


      What's new in v5.1

      • Level cap to 70
        • New Moves
          • Me First - Mew
      • Missing Moves for Victini, Entei, Raikou, and Suicune
        •  Lava Plume - Entei
        • Searing Shot - Victini
        • Incinerate - Victini
        • Endure - Victini
        • Flame Charge - Victini
        • V-create will be learned at level 98 for Victini.
        • Fusion Bolt will be learned at level 99 for Victini.
        • Fusion Flare will be learned at level 100 for Victini.
      • Added Seadra and Horsea properly to the Pokedex
      • Removed Shiny Horsea that are hacked, and then adding Shiny Horsea for adoption
      • First version of Multiplayer - First map, premade teams, can't change moves, randomly either attack or defend, attackers win if they carry the old rod back. Attackers have 1000 energy to use. Defenders win if they don't let the attacker carry the old rod back and the attacker is out of energy. Winning or losing has no rewards or penalties.
      • Put a new pokemon up for trade on my Account samO - Shiny Horsea is now up for trade on my samO account!
      • Added new moves to the Pokemon Center Move List
      • Removed odd looking reflection on pokeball on the main menu - It looked funny, ;)

      Where can I play?
      WE MADE IT! Well almost... Multiplayer v1 is now up and ready to play. But I will be the first to say that while it's okay it's nowhere near what it should be. The reality is that one week is not enough to build a multiplayer feature. The fact that I got it working to this point is really a miracle. Just to make an example the first version of PTD took me 5 months of work on and off to just have about 11 pokemon, even less moves, level cap at 10, and only 3 levels. Multiplayer is a whole other beast, you have to deal with latency, match making, trying to keep the games in sync. Instead of saying hey it's not done please wait another week, I got to a good stopping point and released it as it was. So the way I see it multiplayer can only get better. But I've had worries about being able to keep it up for free and for all players. Well.. I have good news!

      Thanks to our great sponsor we will be able to have free multiplayer for everybody! With one condition! That the multiplayer is exclusive to his website. So while you can still play here for the story mode, and challenge mode, the multiplayer will take you to the playtowerdefense.com website to play there. A small price to pay for getting your multiplayer for free!

      In other news, like you guys know I always enjoy hearing from you guys and letting you guys experience the content as soon as possible. My friend GraphicForce suggested an idea of having a preview youtube video of what the weekly update will have, and I agreed. So each week GraphicForce will make a video previewing whatever is new on the update for that week before the update comes out. Click here to see the first PTD First Look!



      In other other news, you guys decided what I should work on this week! The winners are story mode level and more achievements. So let's start there.

      Version 5.2 is now available in the blog, with new mystery gift avatar and apk,swf,exe v5.2.1 coming out on Monday! Enjoy!

      Story Mode Level (100%) - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
      • Level Intro (100%)
      • Level Layout (100%)
      • Level Waves (100%)
      • Level Ending (100%)
      • New Mechanic (100%) - Picking different path to send your attacking pokemon to.
      New Pokemon to capture (100%)
      • New Moves (12) (100%)
      • Implement Graphics (100%)
      • Implement Shiny Graphic (100%)
      • Implement TMs (100%)
      • Implement Moveset (100%)
      • Implement stats in game (100%)
      • Implement in Trading Center (100%)
      New Achievements (100%)
      New Mystery Gift (100%)
      New Pokemon up for trade on my account samO (0%)
      Deciding who will get my Shiny Horsea from trade (0%)
      Adding new moves into pokemon center move list (100%)
      Fix abilities text being messed up when you pause the game (100%)
      It is no longer possible to have space or special characters in the avatar chat room (100%)
      It is no longer possible to have 2 people with the same name in the avatar chat room (100%)
      The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically (100%)
      Making multiplayer point to the PlayTowerDefense Website (100%)
      Creating a new database to hold user data, the current ones are getting filled (0%)


      I will keep updating the blog with the progress so keep coming back for more. As always let me know what you think! Top 10 questions will come back for next week.