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Showing posts with label progress list. Show all posts
Showing posts with label progress list. Show all posts

Monday, June 25, 2012

The return of the progress list! Personal matters!

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Hi guys, I'm feeling a lot better thanks for your concern and support.

So last week I talked about making a non-gaming announcement this week. After 6 years of being with my girlfriend I proposed to her this weekend! and she said yes! I actually made her a very small game as part of the proposal since I am a game developer after all. She loved it and we are very happy, next step is to plan the wedding >.< haha so lets get back to games!

Okay so PTD 2, this week I'm gearing up to work all out on getting this ready. Like always I like to be very open about what I'm working on so I will post a progress list of what I have to do and will be updating it all this week as I make progress on it.

Party Selection Screen (100%)- Slightly refined, added new sorting options that you guys requested, plus additional settings to each sorting option as seen in the pictures below.

New Party Screen Sorting Options
Showing the sub options for sorting options
Pokemon Upgrade Screen (60%) - Adding the two suggestions that you guys requested, being able to change your pokemon in the screen and showing the pokemon's stats. Other additions are showing the nickname of the pokemon along with its name, showing the gender by symbol and background color. Also you can see that you can see your abilities and their description and also change them before the level. Finally I added a new pokedex button that will take you to the pokedex information of this pokemon. It will be more detailed than in ptd 1. You can see a work in progress shot below. (Note: I'm using pokemon with random moves in them for testing purposes, you can't learn these move on Onix without hacking)

Newer version, female onix, pokedex button, and ability window

Pokemon Store Screen (0%)
Level 1 (0%)
Any attacks that need to be modified (50%) - Setting up the new stacking debuff mechanics. No longer will stat changing attack run out. They will also stack so you have to keep applying it to get the max effect. Watch the video below for a small preview. The graphic will get slightly bigger and stack as the debuff stacks. Also your pokemon will prioritize targets that have the lowest stack or no stack at all.


Level User Interface (0%)
Saving (0%)
Loading (0%)

During the week I will keep adding more things and updating what I'm working on. This will give you a better look at where I am at with getting the release done.

That is all I have for today, keep checking back for more. As always let me know what you think!


Thursday, November 24, 2011

Hero Tower Defense Thursday: Day 15 - HTD Thursday's, Progress Update, and Happy Thanksgiving!



Go here to read the Day 14 of Hero Tower Defense Tuesdays.

Today is just a small update since it's Thanksgiving. I just wanted to give a brief rundown of our progress and some changes.

First, a reminder about the HTD day change. Sam was posting the PTD post later in the week at first but recently has been posting it on Monday because it works out better with his current scheduling of the weekly PTD update. Having the PTD post on Monday then immediately having the HTD post on Tuesday squishes things together. To remedy the problem we're going to change things a bit and have the PTD post on Monday and the HTD post on Thursday to have a better spread on the blog.

Next up I just want to say we're making pretty good progress on HTD and should make the late December release date as planned. We have some additional maps (the cave is multi-level) in the works by Kevin, Sam is adding more mechanics and features, and I'm working on the design of various things including the Tier 1 elemental and class moves and audio. So things are moving along nicely!

You can find more behind-the-scenes HTD art work on Kevin's blog, KXN @ HTD, check it out!

And last but not least (although it's a little late) Happy Thanksgiving!

All feedback is welcome and encouraged! You guys are a lot of help so be sure to let us know of any suggestions or ideas you have in the comments and thanks for all your help thus far!

-Dan

Monday, October 31, 2011

Pokemon Tower Defense: v4.7 is out! PTD Fan Film part 2, Web Series, Weekly progress!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


What's new in v4.7

Pokemon Fan Film Part 2 - Short by Joel Otero (My brother :D ) - Check out part 2 of the PTD Fan Film!

New Story Level - Poke Tower 2 - What awaits us at the next level of the tower!?
New Pokemon to capture - It's a surprise!
Level cap up to 62 - Why not!
New Special Halloween Avatars to collect - Thanks Kimmy Lube and Zyon!
  • Follow the Mystery Hunt to get the Gastly Avatar!
  • Play the Daily Code to win one of the 5 Halloween Avatars!
  • Buy the Duskull Costume with your Casino Coins in the Game Corner!
  • Buy any of the Halloween Avatar in the Avatar Store in the Pokemon Center for SnD Coins!
Implementing Accuracy and Evasion properly - Meaning attacks that lower or raise accuracy/evasion will affect the chances of hitting the target. This will work with your attacks and the enemy's.
Add a new effect similar to Black and White when an ability is triggered
Adding more abilities for other pokemo
  • Keen Eye - For Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd
    • Prevents other pokemon from lowering the accuracy of this pokemon. 
Changing the way saving works to prevent pokemon from being lost due to server errors - This will also make your saving take less time since it only saves what is necessary.
Fixed a duplication exploit - There was a hole in security that allowed people to duplicate their pokemon.
Added security to the Pokemon Center - It is now okay to share your url with other players.
Fixed an issue that was preventing the lowering of special attack debuff from working
The Lower (Special) Attack Debuff will now last 1800
Attacks that lower the target's (special) attack will no longer make them drop the candy. Only attacks that lower accuracy will make them drop the candy. This results in a shorter cooldown for these attack

Where can I play?
That was a long week! I wasn't sure I was going to make it, but I got most of it done :) My brother finally finished the second part of the PTD Fan Film check it out and let him know what you think. Speaking of my brother, him and I are co-writing a new web series that is a mockumentary (Think The Office) about two brothers who want to work in the entertainment industry. Him  making movies and me making video games. I'll be co-writing and doing some voice work for my character and he will be doing everything else. You can expect the pilot episode sometime in December. For Hero Tower Defense we want to release the first version of the game by January, so look forward to it. I still plan to make a HTD tab and a Labs tab in the near future to talk about any ideas that we have here at Sam & Dan Games. Now for the weekly questions from the forums.

Weekly Questions from the Forums!

1. Mitha: How important is balancing to you? Since most of the stats and moves are given by the original, you don't have much leeway, but you can balance a bit by how the animations work etc. Or don't you care at all about this?
Sam:I do care a lot about balancing the game, once the game is done I will go back and try to fix any imbalances but for now I fix as I go.


2. Robert Conley: Would you ever consider coding the Pokemon Center's trading system using javascript(link showing as javascript:void when moused over) so that we don't have to wait for a page load (instead possibly having a pop up that says the pokemon was removed, put up, or received) to deposit, remove, or receive Pokemon and then returning to the trade page?
Sam: I don't have a lot of experience in javascript but as time goes on I will try to make the Pokemon Center more intuitive.

3. Crazymerio: Will you eventually revamp some of the levels and features so that a new player can better understand the game/give the game more continuity. The best example I can think of is the adding of the main character not appearing in the very beginning of the game. It is very strange for the main character to go from you(outside of the computer) to an avatar in the game.

Sam:Yes! I do plan to do things like this little by little. The level rebalance is for this very thing. Even though I didn't get to finish it this week.

4. Mudkipz: Are we going to see more "cameo"-esk characters?
For example Maruto - The majority of people know who this is supposed to be, and i like the idea of them. If so will se be seeing any of them soon?

Sam: Yes! I will try to fit more in here and there :)

5. Trainer Red: What do you have to say to all the people trying to hack PTD at the moment?

Sam: Stop! Please :)

6. NinjaGod: Do you plan for avatar chat to become the main chat for PTD? (do you expect it to replace the IRC channels when it is done)?

Sam: No, I don't want it to replace the IRC chats.

7. Djm1997: What do you plan to make fly do since we can go everywhere instantly? Will it give us special levels or what?

Sam: I'm still thinking about what it can do exactly.

8. Xehanorto: Do you plan to nerf certain abilities that can't work for a Tower Defense game?
Sam: I usually remove moves that doesn't fit or try to change them. An example of this was Sand Attack not lowering accuracy since the enemy couldn't attack you before, but now that they can I added accuracy and Sand Attack behaves like it does in the game. So some of the missing moves will show up later on possibly.

9. ZKS: Do you plan on changing how Helping Hand works? Right now, it's extremely overpowered and makes all other stat boosting moves (Quiver Dance, Baton Pass, Dragon Dance, etc) worthless. And, do you plan on making BP able to pass a Sub or Water Ring like the games do?
Sam:Helping Hand is overpowered at the moment, to really make things interesting I would have to make buffs/debuffs stack 6 times. I do want to make Baton Pass more useful in the future.

10. Slash: Have you considered making special sprites/versions of certain Pokemon? ex. Ash's Squirtle (Wearing the Squirtle Squad glasses) or Gary's Giant Krabby?
Sam: Yes I have considered it but I never get the time to add them in.

If you want your question to show up on next week's blog go to our forum now (look at the fan links tab up top) and submit your question.

So we have a lot of left over things to do from last week so let's start there.

I won't be able to work a lot today (Saturday) and tomorrow so I will be postponing what is left for next week and releasing in about 2 hours (1:28PM Est), thanks for playing :)

Adding more features to the chat to prevent spamming (100%)
  • Added names being in a blue color to prevent users from impersonating other people (100%)
  • Satoshi users will now have name Satoshi1, Satoshi2... etc (100%)
  • It is now possible to ignore somebody by typing in /ignore nickname (Replace nickname with the users nickname) (100%) - They will be ignored while you are in the chat room, leaving the chat room will reset the ignore.
Adding a new layout to the trading center (Postponed ): ) - Thanks Nssvelocity!
Going back and making the game less grindy for new players (Postponed ): ) -  The newest level will always be top end and require a high level team.
Allow players to change their email and/or password in the pokemon center (Postponed ): ) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
Change the way getting shiny pokemon in the wild works to prevent hacking of shiny pokemon (Postponed ): ) - Adding a new way to find shiny pokemon.
New Pokemon To capture (100%)
  • New Moves (3) (Skipping one for now, but will add it once I fit all the mechanics in the game for it) (100%)
  • Implement Graphics (100%)
  • Implement Shiny Graphics (100%)
  • Implement Stats (100%)
  • Implement Moves/TMs (100%)
New Story Level (100%) - Training Level!
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
New TM (100%)
  • Ice Beam (100%)
Level cap to 64 (100%)
  • Acid Armor (100%) - Vaporeon
Add an exp tag when leveling up (100%) - This is a technical fix. This is included in v4.7.1
Made the Waterfall attack animation quicker (100%)
Made Waterfall attack show the correct attack type (not effective, super effective or normal) (100%)
Fixed Zap Cannon doing Shadow Ball instead of Zap Cannon (100%)
Make Destiny Bond and moves like that only work on pokemon that are at lower level than you (100%)
Fixed Onix learning Double-Edge twice and not learning Stone-Edge (100%) 
Made both Nidorans have a unique name ingame (Nidoran F and Nidoran M) (100%) 
It is no longer possible to put pokemon in type specific spots if they don't match the type (100%) 
Added the attack power to the attack description of Snore (100%)

That's what we have so far, as always let me know what you think, and keep coming back during the week to see how my progress on the update is going. As I work/finish parts I will update the blog.

Have a good week and Hero Tower Defense Tuesday is tomorrow so look forward to that!

Monday, October 24, 2011

Pokemon Tower Defense: Weekly Progress and v4.6.1 official release

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


I'm aware of the people losing their pokemon.

To help resolve this issue I have added Battle Ready Non-Shiny Pokemon to the adoption center that are free of charge for this week ONLY. I will not be able to return any shiny pokemon. I will only be able to refund SnD coins to those who bought them and lost their pokemon.

Also I'm aware of new profiles not being able to save or press many buttons like the back button I will fix this on v4.6.2. Coming out shortly.

v4.6.2 is now out and fixes the saving issue with new profiles.

Thanks,
Sam


What's new in v4.6.1

Avatar Chat v1.0 - The avatar chat is now open, click on the blog tab to enter and chat with your other players.
New Mystery Gift Pokemon Goldeen -Get your own Goldeen!
2 new moves added to the game - For Goldeen.
New Pokemon Evolutions (1) - Seaking.
Pokedex Remembering what you catch even if you release or trade away. 
New Feature - Abilities:
  • Overgrow - Bulbasaur, Ivysaur, Venusaur - Increased damage by x1.5 on Grass attacks when you are below or at 1/3 of your total life. Your pokemon will glow Green when this ability is activated.
  • Blaze - Charmander,Charmeleon, Charizard - Increased damage by x1.5 on Fire attacks when you are below or at 1/3 of your total life. Your pokemon will glow Orange when this ability is activated.
  • Torrent - Squirtle, Wartortle, Blastoise - Increased damage by x1.5 on Water attacks when you are below or at 1/3 of your total life. Your pokemon will glow Blue when this ability is activated.
Trading Center - trades will last a max of 10 days before being taken down - Logging into the trading center will refresh the days left of your trades back to 10 days.
Trading Center - Sort the pokemon when you are offering a trade by number
The move Spark now correctly shows the right attack color when attacking 
Slow down speed to x1 when an achievement shiny pokemon shows up 
Fixed an issue with not being able to play a new game.

Where can I play?
Are you ready for another week of Sam and Dan Games?! Well I am! We haven't had much content here lately for PTD mainly due to building the avatar chat from scratch. But now that that's done I'm ready to ramp it up again on the single player for PTD. But before I get into that, the great members of our forum have provided me with the top 10 questions of the week.

Weekly Questions from the Forums!

1. Samzy: What do you think attracts players to PTD so much? And have you ever looked at PTD and thought, I made this popular creation, well done me :-) ?
Sam: It's not easy to see the game as a player but my opinion is that there are a lot of low quality fan made pokemon games out there. So when a player starts playing this game they might think it's just another bad fan game but when they see that it's fun and doesn't just slap pokemon in they really appreciate it. I am proud of this game and how far it has come :).


2. Mastersnowy: In HTD, will you be adding PTD benefits for beating levels? Or the other way around?
Sam: Yeah, this is something that Dan and I want to do eventually. Both ways.

3. Crazymerio: How do you decide which game suggestions to add, when you add new suggestion from the suggestions tab or from somewhere else?

Sam: This is a good question since there is really no right or wrong way of doing this. I basically look at a lot of variables. For example if we haven't had a new pokemon to catch in a while, when was the last time the level cap went up, what location do we have to visit next, is there major bugs that need to be fixed, is there a hack going around. After all of those are fufilled then I look the list of things I have in my head and the list on the site and which you guys have been asking for and I try to do those.

4. PikachuEevee: Where do you know Dan from?

Sam: We both worked at this warehouse, thats how we first meet.

5. King Slaughter House: Are you as motivated right now as you were when you first developed this game? And if not, what could get your gears grinding again ;-) ?

Sam: Yes and no, I'm still very excited about adding more to the game but when you are starting a new project the motivation is at the highest level. I think just the support of everybody and people playing the game week after week gets my gears grinding.

6. 1superheld: Do you think you will add a style (CSS) to the tradecenter?

Sam: Yes, a fan (Nssvelocity) made a layout a while ago that I want to implement soon.

7. NinjaGod: So, avatar chat is basically useless when someone is spamming... Can we get a kick for flooders and a ban for repeat-offenders?

Sam: Yes, I agree, more features will be added in v4.7.

8. Ume: Are you gonna add a halloween special event/level/story?
Sam: Yes, v4.7 will have some goodies :D

9.Link: How many people BOUGHT ninja-ja... and how many downloaded it after it became free. I'd like to see that comparison.
Sam: We don't actually keep track of how many people downloaded the free version but a little over 3,000 have submitted high scores. Less than 2,000 people have bought it since it came out. I think the big issue is that you have to download Ninja-ja, we have to put a version here on the blog that you can play right on the site.

10. MMaester: Roughly how many games have you already made before PTD? On Newgrounds there are 2 others available (Cannon Challenge and eTheatre), but are there more, and are they playable somewhere?
Sam: I've started tons of games before those two but never finished any of them.


If you want your question to show up on next week's blog go to our forum now (look at the fan links tab up top) and submit your question.

Okay just a quick thing with people getting scammed in the Trading Center. NEVER give anybody the url of any of your trades, only give them the trade ID. If you do accidentally do it log into your game and save. This will make the link not work anymore. I will be patching it up this week so that the url no longer contains sensitive information.

Okay so this week we have it all!

New Story Level - Poke Tower 2 (100%) - What awaits us at the next level of the tower!?
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
New Pokemon to capture (100%) - It's a surprise!
  • Graphic (100%)
  • Shiny Graphic (100%)
  • New Moves (5) (100%)
  • Add this pokemon's stats into the game (100%)
Level cap up to 62 (100%) - Why not!
New Special Halloween Avatars to collect (100%) - Thanks Kimmy Lube and Zyon!
  • Graphics (100%)
  • Add Graphics to game (100%)
  • Add to Avatar Chat (100%)
  • Implement for Mystery Gift (100%)
  • Implement for Daily Code (100%)
  • Implement for SnD Store (100%)
  • Implement for Game Corner (100%)
  • Implement on Change Avatar (100%)
Implementing Accuracy and Evasion properly (100%) - Meaning attacks that lower or raise accuracy/evasion will affect the chances of hitting the target. This will work with your attacks and the enemy's.
Add a new effect similar to Black and White when an ability is triggered (100%)
Adding more abilities for other pokemon (100%)
  • Keen Eye (100%) - For Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd
    • Prevents other pokemon from lowering the accuracy of this pokemon. 
    Changing the way saving works to prevent pokemon from being lost due to server errors (100%)
    Fixed a duplication exploit (100%) 
    Fixed an issue that was preventing the lowering of special attack debuff from working (100%) 
    The Lower (Special) Attack Debuff will now last 1800 (100%) 
    Attacks that lower the target's (special) attack will no longer make them drop the candy. Only attacks that lower accuracy will make them drop the candy. This results in a shorter cooldown for these attacks (100%) 
    Adding more features to the chat to prevent spamming (Postponed)
    Adding a new layout to the trading center (Postponed) - Thanks Nssvelocity!
    Going back and making the game less grindy for new players (Postponed) - This might not make it to this update. The newest level will always be top end and require a high level team.
    Allow players to change their email and/or password in the pokemon center (Postponed) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
    Change the way getting shiny pokemon in the wild works to prevent hacking of shiny pokemon (Postponed) - It is no longer possible to get shiny pokemon in the wild. A new way of hunting for them will be adding in the near future.

    That's what we have so far, as always let me know what you think, and keep coming back during the week to see how my progress on the update is going. As I work/finish parts I will update the blog.

    Have a good week and Hero Tower Defense Tuesday is tomorrow so look forward to that!

    Monday, October 3, 2011

    Pokemon Tower Defense: Weekly Progress for v4.4

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    Hey guys, Sam here bringing you the latest updates for Sam & Dan Games. Let's get right into it.

    Progress Report:

    New Story Level (100%)- Pokemon Tower - After training you pick up the scopes and head back to Lavender town to catch some ghost!
    • Level Intro (100%)
    • Level Layout (100%)
    • Level Waves (100%)
    • Level Ending (100%)
    New Pokemon to catch (2) (100%)
    • Gastly (100%)
      • Graphic (100%)
      • Shiny Graphic (100%)
      • Pokemon Stats (100%)
      • New Moves (5) (100%)
        • Night Shade (100%)
        • Shadow Ball (100%)
        • Dream Eater (100%)
        • Dark Pulse (100%)
        • Destiny Bond (100%)
    • Cubone (100%)
      • Graphic (100%)
      • Shiny Graphic (100%)
      • Pokemon Stats (100%)
      • New Moves (3) (100%)
        • Bone Club (100%)
        • Bonemerang (100%)
        • Bone Rush (100%)
    Level Cap to 55 (100%) - Finally Dragonite! New Moves (8)
    • Hurricane (100%) - Pidgey
    • Drill Run (100%) - Fearow
    • Final Gambit (100%) - Mankey
    • Circle Throw (100%) - Poliwrath
    • Meteor Mash (100%) - Clefairy
    • Brave Bird (100%) - Farfetch'd
    • Perish Song (100%) - Jynx
    • Outrage (100%) - Dratini
    New Pokemon Evolutions (100%)
    • Dragonite (100%)
      • Graphic (100%)
      • Shiny Graphic (100%)
      • Pokemon Stats (100%) 
      • New Moves (2) (100%)
        • Thunder Punch (100%)
        • Fire Punch (100%)
    • Haunter (100%)
      • Graphic (100%)
      • Shiny Graphic (100%)
      • Pokemon Stats (100%)
      • New Move (1) (100%)
        • Shadow Punch (100%)
    • Gengar (100%)
      • Graphic (100%)
      • Shiny Graphic (100%)
      • Pokemon Stats (100%)
    • Marowak (100%)
      • Graphic (100%)
      • Shiny Graphic (100%)
      • Pokemon Stats (100%)
    New Mystery Gift Avatar (100%) - Cubone Avatar!
    Boy Cubone Avatar
    • Graphics (100%) - Thanks Kimmy Lube!
    • Implement in game (100%)
    Daily Code will give out more casino coins (100%) - This is ready right now!
    Fix issue with Chapter five showing as chapter 4, and chapter 4 having the wrong picture when locked (100%)
    Levels and Chapters that are locked are now faded out more to hide details of that level (100%) - Thanks Andy! 
    Psybeam causing confusion on a target before completing the attack (100%) - Thanks LaserLuke4 from Twitter!
    Shiny Blastoise Graphic fix (100%)
    Fast Forward button (100%) - After all the request, I will work on getting this out!
    The achievement Star Wars will only trigger on Cerulean Gym (100%)
    Avatar Chat (0%) - Didn't get to work on this at all will try to give it another try this week.
    Pokedex remembering what you saw and catch even if trade your pokemon (0%) - Not sure if I will have enough time this week but I do intend to get this done in the near future.
    Security Fixes (50%)
    • Game (100%)
    • Pokemon Center (0%)


    Top 10 Forum Questions of the Week:

    1. ZKS:  Have you ever thought of opening up development to the community, like Valve does? Specifically, letting developers who know what they're doing build "Fan-Made" challenge levels? Releasing 1-2 with each update will allow you to focus on the story/enhancements while keeping hardcore fans entertained between updates.

    I think that would be a great idea but an idea that would take a long time to develop, considering the game is only half way done and I haven't even started on multiplayer. Something like this will have to wait unless, you guys the players would want this before multiplayer.

    2. Marth: Will we be able to fight Gary and Ash?

    Yes and yes! That is all I will say.

    3. Garuthebest24: If u were able to live in any region in Pokémon for the rest of your life what will it be?


    Kanto Region!

    4. Ume: When/Will you give out a Sneakpeak/Demo/Teaser of Hero Tower Defense? >: As in Video xD or a short Flash Game ;3


    As soon as we have something we will post it here right away, that picture that you saw at the end of the last HTD tuesday is literally where the game is now. Right now you fight against an endless supply of whelps until your two characters die then that's it. Not a lot to do yet.

     5. Professor Smeargle: Since you can't include all the egg moves for pokemon in Daily codes, how do you plan to incorporate the other Pokémon with egg moves? (eg: Close Combat - Growlithe)

    In the daily codes, I will add more in the near future.

    6. ultraube: How many hours do you spend on most of these updates?

    It's hard to really keep track of it all since I don't have a set schedule but I would say over 20 hours for each update.

    7. Dollyface61: Will all of Kimmylube's avatars be in the game?

    I'll try to find a way to fit them all when possible, v4.4 will have one :)

    8. Cheatfreak208: Have you thought of the idea of Pokémon dropping items, which you can pick up. They would go away after a certain amount of time. And rare candies that have a small rate of falling from Pokémon and which you can not buy.

    Pokemon will hold items in the near future, so I suppose if they are holding something and you defeat them that it would drop.
     
    9. Hypermania: Will Kevin, at some point, work on the art for PTD if the chance comes?

    He might, but we would rather he make HTD art for the time being.

    10. Richard Harper: Hey Sam, Will all the past Postponed items/areas/bugs/extras ever be added? And will it include some of the bugs/suggestions from your own blog page?

    Whenever I need to fill in some space on what to add to the game I will look at the suggestions and bugs pages. Most of the time just the story level and level cap can fill up the whole week. 

    Well that was fun! Head to the forums if you want to submit your question and have them posted next week. 

    So that's all I have for now, tomorrow will be Hero Tower Defense Tuesday so look forward to that. As always, let me know what you think.

    Wednesday, September 14, 2011

    Pokemon Tower Defense: Weekly Progress for v4.1, Level cap, and Potions

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    Okay so we are starting this week's update a little late but I will update this weekend. First if you haven't seen my brother's fan film I suggest you check it out, it came out great. He told me he is making a second video since you guys liked it so much. We also thought that you guys would enjoy a different point of view of the events in the game rather than just follow the game exactly so the movies will follow two new trainers.

    Pokemon TD Fan Film
    The Game Corner is out, you can play up to 500 times every day. You get 100 coins to start, if you ever go down to 0 then you will get 100 coins again, compliments of Giovanni himself. Different Machines have different rates of winning and different rates on their prizes. Some machines win more often, some win less often. Some have higher chances to win better prizes. You can win 8, 15, 100 or 300 coins. Play every day and save up for the new pokemon. Some of you, before the Game Corner came out, in the blog comments mentioned that you would like to buy the shiny versions of the pokemon with the casino coins, I thought it was a great idea but obviously the price for them has to be extreme since shiny pokemon are meant to be something that takes some time to get.

    I get a lot of request by email or in the comments about converting Pokedollars to SnD Coins or Casino Coins. Before I can properly answer this question I have to address Pokedollars, right now getting a huge amount of Pokedollars is very easy to do, so providing a way to convert them to SnD Coins or Casino Coins essentially means that you could have an unlimited supply of SnD Coins and Casino Coins. I have decided that I'll be adding Casino coins to the Daily Codes. Instead of getting normal pokemon with breeding moves often you will get Casino coins often and the pokemon will be uncommon. The more you pay for the code the more Casino coins you can get. This will be implemented by this weekend.

    Okay so let's talk about this weekend's update. These are the main things I want to get done.

    These are for v4.1 which will be out this weekend.

    Distribution (0%) - Creating all the different version, sending out the different versions to all it's locations. 

    I want to increase the level cap up to 50 but I don't know if I will make it so I will do it one level at the time. When that level is done I will post the next one.
    • Level Cap Increase to 45 (100%) - New Moves (4)
      • Horn Drill (100%) - Nidoran Male
      • Fissure (100%) - Diglett
      • Punishment (100%) - Mankey
      • Lock-On (100%) - Porygon
    • Level Cap Increase to 46 (100%) - New Moves (2)
      • Quiver Dance (100%) - Butterfree
      • Curse (100%) - Onix
    • Level Cap Increase to 47 (100%) - New Moves (5)
      • Hyper Beam (100%) - Gyarados
      • Leaf Storm (100%) - Victreebel
      • Wring Out (100%) - Bellsprout
      • Grudge (Skipped) - Vulpix - There is no PP in the game so this move will be skipped. In the future I might come back and add it.
      • Guillotine (100%) - Pinsir
        The other big thing I want to do is add potions to the game, the first implementation gives you the regular potion for free as a default, eventually you will be able to buy upgrades for the potions. Once you upgrade you will get the updated potion for now on. With potions you will be limited to using 6 potions per level. Once you use 6 you won't be able to use it anymore until you start a new level. 6 should be enough to provide you a chance to beat the more difficult levels. They will work like the pokeball, you can drag it to your tower or drag it to the button at the bottom of the screen. I will also be adding the life bar to the button for each pokemon, so it will help you keep track of the tower's health.
        Scyther doing Fissure (He can't learn it, I'm only testing). Notice the life bar in the button, and the potion above the pokeball.
        • Adding life bars to the tower buttons (100%)
        • Adding the regular potions to the game (100%) - Drag this to the towers to heal that pokemon for 20 health. Does not work on enemy pokemon.

          Like I mentioned before I want to add Casino Coins to the Daily Codes and tweak some of the numbers on that.
          • Add Casino Coins to Daily Codes (100%) - Casino Coins will become the easiest prize to get on Daily Coins. This is available now!
          • Tweak the Daily Code prizes percentage to fit in the Casino Coins (100%)
          The last thing I will work on is the big bugs that are hitting the game right now. The button pictures of the new pokemon are not showing correctly. (Examples: Eevee evolutions show gyarados, porygon, pinsir, scyther showing up as moltres, and new shinies showing up as Bulbasaur). Another bug is the life bars of your towers, making them behave correctly when you take damage. Also there is a bug when you remove your pokemon before it dies, so I will try to squash that also. Another small bug is pokemon in the Celadon Gym Level are running away after using their powder attacks (poison powder, sleep powder).
          • The tower's button showing the wrong pokemon (Ex. Flareon showing as Gyarados) (100%)
          • Tower's Life bar not showing correctly when taking damage (100%)
          • Removing a Tower before it dies bugs out (100%)
          • Enemy in Celadon gym turning around after using Sleep Power or Poison Powder (100%)
          • Fix False Swipe to actually work (100%)
          • Fix Daily Codes Reset (100%) - This is available now, you will no longer be able to use the code as much as you want on certain occasions.
          • Allow only members of Team Rocket to play in the game corner (100%) This is available now! This was made because you guys voted it to be this way!
          • Fixed a bug that was causing your moves not to go on cooldown when you missed (100%)
          I was going to add a new challenge level but because I'm starting at the middle of the week I won't be able to fit that in.

          We are about half way done with the story mode, 4 more gym battles, the elite 4, and then the final battle against Mewthree!

          As always let me know what you think about the game, and about all things going on with Sam & Dan Games.