Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.
We are still working on the Ninja-ja update and will release it as soon as it's done.
Update out now!
For Pokemon Tower Defense, this week we are focusing on increasing the level cap to 40.
- Finishing Touches & Distribution (100%)
- New Pokemon for Weekly Hunt and for Shiny Hunter Achievement (100%) - Weekly hunt gets the Non-Shiny and Shiny Hunter Achievement gets the Shiny version.
- New Moves (2) (100%)
- Graphics (100%)
- Shiny Graphics (100%)
- Add This Pokemon's stats to the game (100%)
- Reaching Level 37 (100%)
- Seed Bomb (100%)
- Flamethrower (100%)
- Drill Peck (100%)
- Sandstorm (100%)
- Gravity (100%)
- Poison Fang (100%)
- Giga Drain (100%)
- Cross Chop (100%)
- Reaching Level 38 (100%)
- Nasty Plot (100%)
- Reaching Level 39 (100%)
- ExtremeSpeed (100%)
- Hydro Pump (100%)
- Earthquake (100%)
- Avalanche (100%)
- Reaching Level 40 (100%)
- Captivate (Skipped due to lack of genders)
- Psycho Cut (100%)
- Barrier (100%)
- New TMs:
- Flamethrower
- Sandstorm
- Giga Drain
- Earthquake
- Rock Tomb
- Rest
- DynamicPunch
- Rollout
- Roar
- Sweet Scent
- Protect
- Rain Dance
- New Relearn Move:
- Nasty Plot
Flamethrower animation in progress |
- New additions
- For all those asking for a mute button. Instead of an Exit button there is now a Menu Button on the level that will let you change the audio settings right from the level, and also change if you wish to see the damage numbers among other things.
- Added a damage number feature, whenever you do damage to an enemy the amount of damage you did will show up above the enemy. Black text means the attack was normal, orange will be for super effective and dark gray will be for ineffective attacks.
- Added an experience number feature, whenever you get experience the amount will show up on top of your pokemon.(Thanks for reminding me Darren)
- Changing most damaging attack cooldowns down to 18 but reducing their attack power. This will result in some moves hitting for less but hitting more frequently.
- Example: Flame burst: Old Cooldown: 54 - New Cooldown: 18 and Old Attack Power: 70 - New Attack Power: 40
- Re balancing the attack power of all moves so some of the weaker moves (Absorb) are more in line with everything else, some of the stronger moves will have their attack power lowered so that all the moves aren't drastically separate in attack power.
- Example: Absorb: Old Attack Power: 20 - New Attack Power: 40.
- Example: Drill Peck: Old Attack Power: 80 - New Attack Power: 70
- Changed Poison Powder and Toxic Spikes to "badly" poison the target, meaning it will do double damage.
- Bugs
- When you exit out of a story level it will take you to the correct chapter page instead of the chapter select screen.
- Fixed issue with not losing a level when all the candy is taken.
- Rock Blast was hitting for an extra hit, this is now fixed. Example: It would hit 6 times instead of 5, or 5 times when it only got 4.
- Pokemon on Vermillion City now have a more balanced defense, this will make moves like Aqua Tail hit for more on Fire and Ground types and Water Pulse hit for less. Instead of having x4 Physical Defense they will have x2 Physical Defense and x2Special Defense. Overall it should make the level a little harder.
- Pay Day will now only give 10 extra poke dollars per hit.
- Fixed issue with using healing moves while defending.
- Fixed Graphical issue with the move Endeavor.
- You can now view more than 20 TMs for a pokemon.
Enjoy and tell me what you think.
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